soldierkilt Posted April 29, 2013 Share Posted April 29, 2013 (edited) What would be the best way to do this? Is there an auto complete tool that will bring up all the availiable methods in classes? I tried self.StopCombat() and StopCombat() which seems to work because they were used as examples in other threads. Also, does the creation kit automatically come with skse support, and where is a great resource for papyrus documentation? I already use http://www.creationkit.com/Category:Papyrus edit: Another question, how do I force player to their knees? I am trying to make a yield/surrender mod. Edited April 29, 2013 by soldierkilt Link to comment Share on other sites More sharing options...
elite403 Posted April 29, 2013 Share Posted April 29, 2013 (edited) To get player to stop combat, I'd imagine the line would be Game.GetPlayer().StopCombat() Self.StopCombat() refers to the script ("self"), not player. Player is "Actor 00000014". Self.StopCombat() would probably work if this was a script that extended ReferenceAlias (in a quest), and the alias actually is the player. As for the get on the knees, you need to find the animation ID in the CK and then make a property to it. I can't recall the command offhand but it would be something like: Game.GetPlayer().PlayIdle(yourAnimationProperty) Look in the creationkit.com under "Actor Script" ... should list all the commands available for actors. Or, you could use AI packages like many people do and tag those to quest stages. It's really up to you how you want to implement it. Edited April 29, 2013 by elite403 Link to comment Share on other sites More sharing options...
soldierkilt Posted April 29, 2013 Author Share Posted April 29, 2013 Thanks Alot! Link to comment Share on other sites More sharing options...
Recommended Posts