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Serious Problems with ENB! Need help!


Shredy777

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Hey there,

 

I'm running Skyrim with ENB, preset is Unreal Cinema v1.8.

Whenever I turn on SSAO, Image Based Lighting or Reflection in ENB. My screen starts flickering and I end up with this:

 

 

 

Does anybody know what's going on?

I run a HD7950 3GB VidCard

 

Help would be very much appreciated!!!

 

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Yeah, the ENB is running just fine when I'm not using one of those 3 options (SSAO, Image Based Lighting or Reflection)

I've always had some problems with SSAO...I assume it's because I'm running an Ati/AMD card?

 

Whenever I turn those 3 effect options off, the ENB is running perfectly!

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Image Based Lighting or Reflection you dont want/need. They cause a lot of issues at this moment so you can pretty much ignore those. As for your remark that it's because of AMD, I doubt that... ENB used to have a lot of issues with AMD cards, but that's pretty much fixed at the moment (AFAIK, but please check on enbdev forums - I use Nvidia exclusively so I'm not completely uptodate on this).

 

You could try and set all your display settings to "off" or "application controlled" in CCC, specifically texture optimalization/filtering, ambient occlusion, any form of AA when running Skyrim or globally. Optimalization/filtering can cause all kind of issues in modded games, as will enabling AO when ENB does the same thing.

 

Perhaps that helps.... I haven't seen an issue like you have right there before, and I pretty much can dream ENB currently :smile:

 

Edit:

Also try to replace all your ENB files with the standard default ones from the ENB website... (wrapper version) perhaps there's something in one of the edited .fx files conflicting or throwing stuff off... (doubt it, but it's an easy check) best to start ruling out possible causes to narrow down where it comes from.

 

When you know ENB causes this (Default ENB has the same issue) you can do the following;

 

  1. Disable all your mods except DLC's if you have any
  2. Disable all the optimalization/filtering/AO/AA settings in CCC
  3. Start a new game (important it's a NEW GAME (let's repeat it))***
  4. See if you still have this issue using the default ENB files from the wrapper version downloaded from the official ENB website.

***Notice/Warning; after all this, before loading your old save game again, make sure everything (all your used mods) are enabled again so that your real save will have everything available. You don't want to end up with a ruined save game... and I certainly do not want to be responsible - so please do this (and actually all your mod testing!) on a new game.

 

If you still have it, go to the ENB forums for support on this. If not it has to come from elsewhere. If the problem is gone try and do the exact same (new game, etc) using the modified ENB files... if that goes fine you should start adding mods one-by-one and check it.

 

Optionally, you can also simply choose to ignore AO from ENB and simply set it enabled in CCC....?

Edited by prod80
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Thanks!

 

I've tried all of your suggestions, but no luck!

I've downloaded the latest stock ENB from the website, replaced everything with the files in that archive, but still...Same thing.

When I test my settings btw, I never use a save or new game, I always open console -> coc whiterundragonsreach and explore from there.

 

In CCC these are my settings:

 

 

 

These are the global CCC settings.

 

These are my ENB settings:

 

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_aa.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=true
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=false
FixTintGamma=false
RemoveBlur=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num *
KeyShowFPS=106
//insert: 45
//print screen: 44
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
UseOriginalObjectsProcessing=false
EnableSunRays=true
EnableSkyLighting=true
EnableImageBasedLighting=false
EnableReflection=false
[bLOOM]
Quality=2
AmountDay=1.2
AmountNight=0.5
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
ContrastDay=0.0
ContrastNight=0.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=2.5
LenzReflectionIntensityNight=2.5
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0
LenzReflectionIntensityInteriorDay=1.0
LenzReflectionIntensityInteriorNight=1.0
LenzReflectionPowerInteriorDay=2.0
LenzReflectionPowerInteriorNight=2.0
[sSAO_SSIL]
SamplingQuality=2
SamplingRange=0.1
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=2
AOAmount=0.5
ILAmount=0.5
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
SamplingPrecision=2
FadeFogRangeInteriorDay=1.0
FadeFogRangeInteriorNight=1.0
FilterType=2
AOAmountInterior=1.0
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.3
DetectorLevelCurve=1.0
DetectorOldVersion=false
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.1
AdaptationMin=0.1
AdaptationMax=0.6
[ENVIRONMENT]
DirectLightingIntensityDay=1.2
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=0.2
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
SpecularAmountMultiplierDay=2.0
SpecularAmountMultiplierNight=2.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=0.5
AmbientLightingCurveDay=0.1
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=0.8
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=0.7
FogColorMultiplierNight=0.8
FogColorCurveDay=0.5
FogColorCurveNight=1.0
ColorPowDay=1.0
ColorPowNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[sKY]
Enable=true
StarsIntensity=1.5
StarsCurve=1.7
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensityDay=0.9
CloudsIntensityNight=0.9
CloudsCurveDay=1.2
CloudsCurveNight=1.2
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensityDay=1.7
GradientIntensityNight=1.7
GradientDesaturationDay=0.6
GradientDesaturationNight=0.6
GradientTopIntensityDay=1.2
GradientTopIntensityNight=0.8
GradientTopCurveDay=1.2
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=1.1
GradientMiddleIntensityNight=0.5
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=0.9
GradientHorizonIntensityNight=1.0
GradientHorizonCurveDay=1.5
GradientHorizonCurveNight=1.2
SunIntensity=0.5
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=2.5
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=0.5
MoonDesaturation=0.0
DisableWrongSkyMath=true
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
Intensity=1.5
Curve=1.0
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=0.8
CurveDay=0.7
CurveNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[FIRE]
IntensityDay=1.3
IntensityNight=1.2
CurveDay=1.3
CurveNight=1.3
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[colorCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
[sHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=1
UseBilateralShadowFilter=true
ShadowFilterQuality=2
ShadowBlurRange=4.0
[DEPTHOFFIELD]
FadeTime=0.1
[RAYS]
SunRaysMultiplier=1.5
[sKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.1
[ANTIALIASING]
EnableEdgeAA=true
[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[PARTICLE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[REFLECTION]
Quality=1
FilterQuality=2
FilterBluriness=0.3
SizeScale=1.0
SourceTexturesScale=0.25
Amount=1.0
Power=2.0
GlosinessMin=0.0
GlosinessMax=0.15
EnableDenoiser=false
DenoiserType=2
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
[iMAGEBASEDLIGHTING]
AdditiveAmountDay=0.05
AdditiveAmountNight=0.05
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.1
ReflectiveAmountNight=0.1
[RAIN]
Enable=true
EnableAntialiasing=true
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
I really hope we can figure this out!
Edited by Shredy777
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ForceFakeVideocard=true

FixGameBugs=true

FixParallaxBugs=true

 

These should all be set to false, they are not needed anymore... dunno why they are on. ForceFakeVideocard=true especially should be false. [Edit: just to be clear, that goes only for the newer binary's of ENB, which are you using anyway?]

 

And try what happens when you change

 

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9_aa.dll

 

to

 

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=d3d9_aa.dll

 

that will not use d3d9_aa.dll, does d3d9_aa.dll exist in your Skyrim folder anyway?

 

[GLOBAL]
AdditionalConfigFile=userconfig.ini

....

and what is in userconfig.ini?

 

Anywayy... if stock ENB (also stock enbseries.ini and stock .fx files) give you this issue, then it's ENB related and should be addressed to the author on the ENB forums to get a definite answer and maybe a suggestion or 2 to be able to resolve the issue...

Edited by prod80
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Question 1: which are you using anyway?

 

version 0.157

 

Question 2: does d3d9_aa.dll exist in your Skyrim folder anyway?

 

No, I just installed all files in the ENB folder, guess it wasn't in it...What is it anyway? :P

 

Question 3: what is in userconfig.ini?

 

Again, no idea...I barely changed the enbseries.ini...it was just like this when I downloaded it, and it's a highly praised ENB.

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Question 1: which are you using anyway?

 

version 0.157

 

Question 2: does d3d9_aa.dll exist in your Skyrim folder anyway?

 

No, I just installed all files in the ENB folder, guess it wasn't in it...What is it anyway? :P

Comment: How it's configured now is that it also uses d3d9_aa.dll - if that file is not existing in your Skyrim folder, who knows what happens...

 

Question 3: what is in userconfig.ini?

 

Again, no idea...I barely changed the enbseries.ini...it was just like this when I downloaded it, and it's a highly praised ENB.

Comment: link?

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