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Nifskope: TransformControllers


Urwy

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Good day Nexus!

 

A few days agon, i stumbled across a pretty old mod: Dwarven Mechanical Equipment (DME) and decided i'd want to do something similar, based on the files from that mod.

For a while, everything went just fine.

 

 

http://i.imgur.com/OtkGsfu.jpg

http://i.imgur.com/6onA25k.jpg

 

 

 

But, because my weapons are based of the ones included in DME, they suffer the same bugs as the original ones; Double draw animations and script dependence for switching a sheathed / unsheathed nif for the current state it's in.

This had me looking for other ways to accomplish my goal.

Now, i believe i have found a way to resolve these bugs, but it requires me to have a lot more knowledge about nifskope.

 

As some of you might know, the mod Magicka Sabers has similar Draw/sheathe animations. But it seems to include all needed animations into a single nif.

 

Something else those two mods share are the contents of their nifs; where one uses a single animation with a single NiTransformController per NiNode/Weapon part, the other uses Multiple animations controlled by a single NicontrollerManager / NiMultiTargetTransformController for all NiNodes/Weapon parts.

 

Is there some way to integrate all those separate NiTransformControllers into a single NiMultiTargetTransformController, and thus have one nif that contains all animations instead of needing a script to switch out sheathed and unsheathed versions of the weapon?

 

Any reply is welcome and might help me get closer to my goal. =)

 

Thanks in advance.

 

~Urwy

 

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