Urwy Posted April 29, 2013 Share Posted April 29, 2013 Good day Nexus! A few days agon, i stumbled across a pretty old mod: Dwarven Mechanical Equipment (DME) and decided i'd want to do something similar, based on the files from that mod.For a while, everything went just fine. http://i.imgur.com/OtkGsfu.jpghttp://i.imgur.com/6onA25k.jpg But, because my weapons are based of the ones included in DME, they suffer the same bugs as the original ones; Double draw animations and script dependence for switching a sheathed / unsheathed nif for the current state it's in.This had me looking for other ways to accomplish my goal.Now, i believe i have found a way to resolve these bugs, but it requires me to have a lot more knowledge about nifskope. As some of you might know, the mod Magicka Sabers has similar Draw/sheathe animations. But it seems to include all needed animations into a single nif. Something else those two mods share are the contents of their nifs; where one uses a single animation with a single NiTransformController per NiNode/Weapon part, the other uses Multiple animations controlled by a single NicontrollerManager / NiMultiTargetTransformController for all NiNodes/Weapon parts. Is there some way to integrate all those separate NiTransformControllers into a single NiMultiTargetTransformController, and thus have one nif that contains all animations instead of needing a script to switch out sheathed and unsheathed versions of the weapon? Any reply is welcome and might help me get closer to my goal. =) Thanks in advance. ~Urwy Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now