pxd2050 Posted March 26, 2021 Share Posted March 26, 2021 (edited) I am making a haircolor Mod,when using getnodepropertyint(), I found a problem: when r.g.b < 1 (head NIF, head tint color), the return value is correct. When r.g.b > 1, the return value is wrong.I feel something wrong with the code of skee.hairColor |= min((hairColorForm->abgr & 0xFF) * 2, 255) << 16;hairColor |= min(((hairColorForm->abgr >> :cool: & 0xFF) * 2, 255) << 8;hairColor |= min(((hairColorForm->abgr >> 16) & 0xFF) * 2, 255);I downloaded the skee source(https://github.com/expired6978/SKSE64Plugins/tree/master/skee )program and tried to compile it with vs2019 for more than a week.But it don't do work.(667 err LNK2001 LNK2019)How to do? Edited March 26, 2021 by pxd2050 Link to comment Share on other sites More sharing options...
pxd2050 Posted March 26, 2021 Author Share Posted March 26, 2021 (edited) My English is not good, and this is my first programming.This mod took me a few months, and this is the last key step. someone can help me to compile skee (racemenu) with vs2019?or tell me how to do? Edited March 26, 2021 by pxd2050 Link to comment Share on other sites More sharing options...
pxd2050 Posted March 27, 2021 Author Share Posted March 27, 2021 help Link to comment Share on other sites More sharing options...
sylin527 Posted April 3, 2021 Share Posted April 3, 2021 Recommend to contact the owner or post a issue. **Documentation issues are also issues.** [skee](https://github.com/expired6978/SKSE64Plugins) doesn't give any dcumentations, and not push bundle source code too. Link to comment Share on other sites More sharing options...
Recommended Posts