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How to compile skee (racemenu) with vs2019?


pxd2050

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I am making a haircolor Mod,when using getnodepropertyint(), I found a problem: when r.g.b < 1 (head NIF, head tint color), the return value is correct. When r.g.b > 1, the return value is wrong.
I feel something wrong with the code of skee.
hairColor |= min((hairColorForm->abgr & 0xFF) * 2, 255) << 16;
hairColor |= min(((hairColorForm->abgr >> :cool: & 0xFF) * 2, 255) << 8;
hairColor |= min(((hairColorForm->abgr >> 16) & 0xFF) * 2, 255);
I downloaded the skee source(https://github.com/expired6978/SKSE64Plugins/tree/master/skee )program and tried to compile it with vs2019 for more than a week.But it don't do work.(667 err LNK2001 LNK2019)
How to do?

59757241-1616738978.jpg

Edited by pxd2050
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My English is not good, and this is my first programming.

This mod took me a few months, and this is the last key step.

 

someone can help me to compile skee (racemenu) with vs2019?

or tell me how to do?

Edited by pxd2050
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