Jump to content

orphans in the CK


EnigManic

Recommended Posts

Since Bethesda has moved on from Skyrim, It's up to modders to keep it alive. Let's have some fun. There are still some untapped resources in the CK that could make for great mods.

 

For example, the CK contains many globals from FO3, remnants of assets relating to Karma and VATS targeting. Maybe someone could do something with them.

 

Second, someone could succeed where I have failed. The CK assets for exploding crossbow bolts includes options to set the bolts to timed or proximity explosions. This just sounds like lots of fun. Unfortunately, it doesn't work. I've tried implementing it in one of my mods, but when I set the bolts to explode on a delayed timer, they either explode immediately, or not at all. Sometimes, they bounce off a surface and then explode prematurely. I'm sure someone out there could get this feature to work right..

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...