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Perplexing Issue


i3lackr0se

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So, I started playing oblivion a week ago, got about 10 hours in, and decided to get some mods. Reguardless of my ignorance at the scope of time this task would take, I finally got it all together (and as far as I could initially tell, compatible). I made a new character, got all the way through the starting dungeon without any issues. I loaded just outside the sewers, and this is where my problem came to be. If I run too far in any one direction (into the water, up the mountain to IC, down the river's edge, etc) my game will crash to desktop after getting about 30 yards. The distance is always fairly consistant, and it even occurs when I put my video settings as low as oblivion will allow. Here is my load order, though I don't know if that is even the source of the problem:

 

(ps, since I am really new to this, if you happen to see something obscenely stupid that I did with setup below, please tell me :P)

 

Active Mod Files:

• 00 Oblivion.esm

 

• 01 ScreenEffects.esm

 

• 02 All Natural Base.esm

 

• 03 Francesco's Leveled Creatures-Items Mod.esm

 

• 04 Francesco's Optional New Items Add-On.esm

 

• 05 MD_Saddle_Master.esm

 

• 06 Jog_X_Mod.esm

 

• 07 CM Partners.esm

 

• 08 Easy_Companion_Share.esm

 

• 09 Cobl Main.esm [Version 1.55]

 

• 0A Qarls_Harvest.esm

 

• 0B Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

 

• 0C Mart's Monster Mod.esm [Version 3.6beta3]

 

• 0D TamrielTravellers.esm [Version 1.37a]

 

• 0E FCOM_Convergence.esm [Version 0.9.9a7]

 

• 0F Armamentarium.esm [Version 1.2.2]

 

• 10 Cybiades.esm [Version 2.0]

 

• 11 Better Cities Resources.esm

 

• 12 IWRRetrofittedMaster.esm

 

• 13 You Are Here.esm

 

• 14 CyrodiilUpgradeResourcePack.esm

 

• 15 HorseCombatMaster.esm

 

• 16 Windfall.esm

 

• 17 Younger Hotter NPC's v1.0.esp

 

• ++ HrmnsOblivionScriptOptimizationv1.0.esp

 

• 18 Unofficial Oblivion Patch.esp [Version 3.2.0]

 

• 19 Oblivion Citadel Door Fix.esp

 

• 1A DLCShiveringIsles.esp

 

• 1B Unofficial Shivering Isles Patch.esp [Version 1.4.0]

 

• 1C Francesco's Optional Leveled Quests-SI only.esp

 

• 1D Francesco's Optional Chance of Stronger Bosses.esp

 

• 1E Francesco's Optional Chance of Stronger Enemies.esp

 

• 1F Francesco's Optional Chance of More Enemies.esp

 

• 20 Francesco's Optional Leveled Guards.esp

 

• ++ Francesco's Dark Seducer Weapons Patch.esp

 

• ++ FCOM_Francescos.esp [Version 0.9.9]

 

• ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

 

• 21 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

 

• 22 Fran Armor Add-on.esp

 

• 23 LoadingScreensAddOn.esp

 

• ++ _darker_nights.esp

 

• ++ Symphony of Violence.esp

 

• 24 MIS.esp

 

• 25 MIS New Sounds Optional Part.esp

 

• 26 Atmospheric Oblivion.esp

 

• 27 Soundscaper.esp

 

• 28 Storms & Sound.esp

 

• 29 All Natural - Real Lights.esp

 

• 2A All Natural - Natural Weather.esp

 

• 2B All Natural - EW + NW.esp

 

• 2C All Natural.esp

 

• 2D All Natural - Enhanced Seasons.esp

 

• 2E IWRRetrofittedLights.esp

 

• 2F IWRRetrofittedShutters.esp

 

• 30 IWRRetrofittedWindows.esp

 

• 31 AliveWaters.esp

 

• 32 AliveWaters - Koi Addon.esp

 

• 33 AliveWaters - Slaughterfish Addon.esp

 

• 34 Book Jackets Oblivion.esp

 

• 35 Musical Immersion 1.0.esp

 

• 36 Qarls_Harvest.esp

 

• 37 Xero's Fame Indicator.esp

 

• 38 moDem's City Life.esp

 

• 39 Choices and Consequences.esp

 

• 3A C&C - The Blackwood Company.esp

 

• 3B HotkeyCasting.esp

 

• 3C DLCHorseArmor.esp

 

• 3D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

 

• 3E Compatibility Patch - DLCHorseArmor.esp [Version 1.0.0]

 

• 3F DLCOrrery.esp

 

• 40 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

 

• ++ Choices and Consequences - SM Plugin Refurbish - Orrery.esp [Version 0.1]

 

• 41 DLCVileLair.esp

 

• 42 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

 

• 43 Lair_mobs.esp

 

• 44 DLCMehrunesRazor.esp

 

• 45 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

 

• 46 Mehrunes_mobs.esp

 

• 47 DLCSpellTomes.esp

 

• ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

 

• 48 KDDwemerSpectacles.esp

 

• 49 M.O.E. - Playable Scythe.esp [Version 2]

 

• 4A SentientWeapon.esp [Version 3]

 

• 4B PersuasionOverhaul.esp [Version 1.4]

 

• 4C Thieves Arsenal.esp

 

• 4D StockClothingArmor-forExnems.esp

 

• • • Armamentium female.esp

 

• ++ Slof's Horses Essential.esp

 

• 4E Slof's Horses HA Essential.esp

 

• 4F MD Saddlebags v3.0.esp

 

• 50 DLCThievesDen.esp

 

• 51 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

 

• 52 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

 

• 53 Thievesden_mobs.esp

 

• 54 ExnemRuneskulls.esp

 

• ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]

 

• 55 Slof's Oblivion Robe Trader.esp

 

• 56 Cobl Glue.esp [Version 1.55]

 

• 57 Cobl Si.esp [Version 1.32]

 

• 58 OOO 1.32-Cobl.esp [Version 1.41]

 

• ++ FCOM_Cobl.esp [Version 0.9.9]

 

• 59 Bob's Armory Oblivion.esp

 

• 5A FCOM_BobsArmory.esp [Version 0.9.9]

 

• 5B Loth's Blunt Weapons for Npcs.esp

 

• ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]

 

• 5C Oblivion WarCry EV.esp

 

• 5D FCOM_WarCry.esp [Version 0.9.9]

 

• 5E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

 

• ++ OOO-DLT_Remover.esp [Version 1.33]

 

• 5F Choices and Consequences - OOO.esp [Version 0.1]

 

• ++ ArmamentariumLLMagic.esp [Version 1.05]

 

• 60 ArmamentariumArtifacts.esp [Version 1.2.2]

 

• 61 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.6Beta3]

 

• 62 FCOM_Convergence.esp [Version 0.9.9]

 

• 63 Choices and Consequences - MMM.esp [Version 0.1]

 

• ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

 

• ++ FCOM_EntropicOrderHardcore.esp [Version 0.9.9]

 

• 64 FCOM_RealSwords.esp [Version 0.9.9]

 

• 65 Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta3]

 

• ++ FCOM_SaferRoads.esp [Version 0.9.9]

 

• 66 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta3]

 

• ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta3]

 

• 67 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta3]

 

• 68 Mart's Monster Mod - Foxes.esp [Version 3.6Beta3]

 

• 69 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3]

 

• 6A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta3]

 

• ++ Choices and Consequences - MMM - Looting NPCs & Creatures.esp [Version 0.1]

 

• ++ TamrielTravellerAdvScript.esp [Version 1.38]

 

• ++ TamrielTravellersItemsNPC.esp [Version 1.38]

 

• ++ TamrielTravellersItemsVendor.esp [Version 1.37a]

 

• ++ FCOM_TamrielTravelers.esp [Version 0.9.9]

 

• ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

 

• ++ Choices and Consequences - FCOM - Diverse Guards.esp [Version 0.1]

 

• ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

 

• ++ FCOM_HungersUnitySI.esp [Version 0.9.9]

 

• ++ FCOM_ArcheryArmamentarium.esp [Version 2]

 

• 6B TIE In.esp [Version 1.07]

 

• ++ TIE In - ExnemRuneskulls.esp [Version 1.07]

 

• ++ TIE In - Cobl.esp [Version 1.07]

 

• 6C TIE In - FCOM Convergence.esp [Version 1.07]

 

• ++ TIE In - RealSwords.esp [Version 1.07]

 

• ++ TIE In - MMM Craft.esp [Version 1.07]

 

• ++ TIE In - DiverseGuardUnity.esp [Version 1.07]

 

• ++ TIE In - BobsGuardUnity.esp [Version 1.07]

 

• ++ TIE In - Armors lite.esp [Version 1.07]

 

• ++ TIE In - Clothes.esp [Version 1.07]

 

• ++ TIE In - DB Enchantments.esp [Version 1.07]

 

• ++ TIE In - Spells.esp [Version 1.07]

 

• ++ TIE In - Thieves Quest.esp [Version 1.07]

 

• ++ TIE In - Tutorial Terminator.esp [Version 1.07]

 

• 6D TIE In - Game Settings OOO.esp [Version 1.07]

 

• ++ TIE In - Sounds.esp [Version 1.07]

 

• ++ Choices and Consequences - FCOM.esp [Version 0.1]

 

• 6E KDCircletsOOOOptimized - Loot Only.esp [Version 1.2]

 

• ++ PersuasionOverhaul_MMM.esp [Version 1.2]

 

• ++ PersuasionOverhaul_OOO.esp [Version 1.2]

 

• ++ SentientWeapon - OOO & MOBS.esp [Version 3.1]

 

• 6F zCats & Rats.esp

 

• ++ ArmamentariumLL4OOO.esp

 

• 70 C&C - The Blackwood Company - OOO.esp

 

• 71 VHBloodlines 1.2.esp [Version 1.4]

 

• 72 ClocksOfCyrodiil.esp

 

• 73 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

 

• 74 Castle Ravenpride.esp [Version 1.01]

 

• 75 bartholm.esp

 

• 76 Ivellon.esp [Version 1.8]

 

• 77 kingdomofAlmar.esp

 

• 78 kingdomofAlamar_OOO.esp

 

• 79 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6]

 

• 7A M.O.E. - The Black Sacrament - Night Mother's Ritual.esp [Version 2]

 

• 7B Malevolent.esp

 

• 7C Quest For The Elements.esp

 

• 7D The Ayleid Steps.esp

 

• 7E TheElderCouncil.esp

 

• 7F TheElderCouncil_TempleOfTheOne.esp

 

• 80 thievery.esp

 

• 81 VaultsofCyrodiil.esp

 

• 82 za_bankmod.esp

 

• 83 24HrArenaAliveV2Towers.esp

 

• 84 DLCFrostcrag.esp

 

• 85 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

 

• 86 Knights.esp

 

• 87 Knights - Unofficial Patch.esp [Version 1.0.9]

 

• ++ TIE In - Knights.esp [Version 1.06]

 

• 88 Cybiades.esp [Version 2.1]

 

• 89 CybiadesDungeon.esp [Version 2.1]

 

• 8A The Lost Spires.esp

 

• 8B TOTF.esp

 

• 8C Mighty Umbra.esp

 

• 8D Ungarion1TheWelkyndSword.esp [Version 1.4]

 

• 8E Blood&Mud.esp

 

• 8F Origin of the Mages Guild.esp [Version 6]

 

• 90 The Mystery of the Dulan cult.esp

 

• 91 TheNecromancer.esp

 

• 92 MannimarcoComplete.esp

 

• 93 MannimarcoRevisited.esp

 

• 94 MannimarcoRevisitedOOO.esp [Version 0.1]

 

• ++ FCOM_MightyUmbra.esp [Version 0.9.9]

 

• 95 FCOM_Blood&Mud.esp [Version 0.9.9]

 

• ++ FCOM_Knights.esp [Version 0.9.9]

 

• ++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]

 

• ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]

 

• ++ FCOM_OMGSRT.esp [Version 0.9.9]

 

• 96 FCOM_DulanCult.esp [Version 0.9.9]

 

• 97 xuldarkforest.esp

 

• 98 KvatchAftermath.esp

 

• 99 xulStendarrValley.esp

 

• 9A Ravenpride-Stendarr patch.esp

 

• 9B xulTheHeath.esp

 

• 9C MMMMWL-TheHeath patch.esp

 

• 9D XulEntiusGorge.esp

 

• 9E KvatchAftermath-EntiusGorge compatibility patch.esp

 

• 9F TheNecromancer-EntiusGorge patch.esp

 

• A0 xulFallenleafEverglade.esp

 

• A1 LostSpires-Everglade patch.esp

 

• A2 TheElderCouncil-FallenleafEverglade patch.esp

 

• A3 xulColovianHighlands_EV.esp

 

• A4 xulChorrolHinterland.esp

 

• A5 VeronaHouseBloodlines-ChorrolHinterland fix.esp

 

• A6 xulBeachesOfCyrodiilLostCoast.esp

 

• A7 VeronaHouseBloodlines-LostCoast fix.esp

 

• A8 anvil bay+ul tweak.esp

 

• A9 xulBravilBarrowfields.esp

 

• AA xulLushWoodlands.esp

 

• AB VeronaHouseBloodlines-LushWoodlands fix.esp

 

• AC xulAncientYews.esp

 

• AD xulAncientRedwoods.esp

 

• AE xulCloudtopMountains.esp

 

• AF xulArriusCreek.esp

 

• B0 xulPatch_AY_AC.esp [Version 1.1]

 

• B1 xulRollingHills_EV_withoutWheat.esp

 

• B2 xulRollingHills_EV.esp

 

• B3 MMMMWL-RollingHills patch.esp

 

• B4 xulPantherRiver.esp

 

• B5 xulRiverEthe.esp

 

• B6 xulImperialIsle.esp

 

• B7 VeronaHouseBloodlines-UL patches Merged.esp

 

• B8 LostSpires-DarkForest patch.esp

 

• B9 Better Cities - Full City Defences.esp

 

• BA BCChorrol-ChorrolHinterland fix.esp

 

• ++ Better Cities - COBL.esp [Version 0]

 

• ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]

 

• BB Cliff_BetterLetters.esp [Version 1.1]

 

• BC CUO_MerchantUpdate_SAFE.esp

 

• BD CUO_NewFactionDialog_SAFE.esp

 

• BE Dungeon Actors Have Torches 1.6 CT.esp

 

• BF ImmersiveHealthIndication.esp

 

• C0 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7]

 

• C1 Potable Pastiche.esp

 

• C2 Quest Item Tag Remover.esp

 

• C3 wd purse of wonders.esp

 

• C4 Cyrodiil Border Regions 1.2.esp

 

• C5 Quest Award Leveling SI.esp

 

• C6 Quest Award Leveller.esp [Version 2.0.1]

 

• C7 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]

 

• ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]

 

• C8 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]

 

• C9 StarX Vanilla Vampires Revised.esp

 

• CA M.O.E. - Vampire Clan Raelu.esp [Version 6]

 

• CB bgBalancingEVCore.esp [Version 10.0EV-D]

 

• CC MidasSpells.esp

 

• CD Midas OscuroGems.esp

 

• CE bgMagicEV.esp [Version 1.66EV]

 

• ++ bgMagicEVAddEnVar.esp [Version 1.63EV]

 

• ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.63EV]

 

• CF bgMagicEVPaperChase.esp [Version 1.63EV]

 

• D0 SupremeMagicka.esp [Version 0.85]

 

• D1 SM_ShiveringIsles.esp [Version 0.85]

 

• ++ SM_DLCSpellTome.esp [Version 0.80]

 

• ++ SM_OOO.esp [Version 0.80]

 

• ++ SM_MMM.esp [Version 0.82]

 

• ++ SM_COBL.esp [Version 0.82]

 

• D2 SM_EnchantStaff.esp [Version 0.80]

 

• ++ SM_UnlockSpells.esp [Version 0.70]

 

• ++ SM_Scrolls.esp [Version 0.84]

 

• ++ SM_SigilStone.esp [Version 0.83]

 

• ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]

 

• D3 Alchemical Formulas.esp

 

• D4 Weapon Magic.esp

 

• D5 StealthOverhaul.esp

 

• D6 DD_ProximitySneakPenalty.esp

 

• D7 RenGuardOverhaul.esp

 

• D8 RenGuardOverhaulShiveringIsles.esp

 

• D9 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

 

• DA DeadlyReflex 5 - Combat Moves.esp

 

• ++ SM_DeadlyReflex.esp [Version 0.86]

 

• DB Deadly Reflex Bow Sway.esp

 

• DC Enhanced Mercantile Progress.esp [Version 1.0a]

 

• DD nGCD.esp

 

• DE nGCD Oghma Infinium.esp

 

• ++ Immediate Character Generation.esp

 

• DF Legendary Abilities-Shield MOJ.esp

 

• E0 Grandmaster of Alchemy.esp

 

• E1 personality_idles4.esp

 

• E2 immersive_caves_auto.esp

 

• • • bgMagicEVShader.esp [Version 1.66EV]

 

• E3 bgMagicLightningbolt.esp

 

• E4 QTdof.esp

 

• ++ Real Lava 1.3.esp

 

• ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.0EV-D]

 

• E5 bgBalancingEVLAMEAddition.esp [Version 10.0EV-D]

 

• E6 Willful Resistance.esp [Version 3.1o]

 

• ++ CybBPcompatibility.esp

 

• E7 Streamline 3.1.esp

 

• E8 OOO-WaterFish.esp [Version 1.34]

 

• ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]

 

• ++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]

 

• ++ nGCD Skeleton Key.esp

 

• ++ ArmamentariumLLVendors.esp [Version 1.2.2]

 

• E9 CUO_FightersGuildContracts_SAFE.esp

 

• EA VaultsofCyrodiilBC.esp

 

• EB Better Cities Full - B&M Edition.esp

 

• EC Better Imperial City.esp

 

• ED QuickKey.esp

 

• EE BarrowFields-Blood&Mud-Patch.esp [Version 1.0]

 

• EF BCBravil-Barrowfields patch.esp

 

• F0 BCBravilB&M-Barrowfields patch.esp

 

• F1 TheNecromancer-StendarrValley patch.esp

 

• F2 Duke Patricks - All NPC Or Just Vampires Now Bob And Weave.esp

 

• F3 DLTIC-1-6.esp [Version 1.6]

 

• F4 PCSoundInnocent.esp [Version 2.6]

 

• F5 HeartOftheDead.esp

 

• F6 HeartoftheDead-ArriusCreek patch.esp

 

• F7 CompanionSharePOC.esp

 

• F8 LostSpires-BravilBarrowfields patch.esp

 

• F9 RTT.esp

 

• FA MOEVampireClanRaelu-ChorrolHinterland patch.esp

 

• FB Windfall.esp

 

• FC Bashed Patch, 0.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

................

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Looks like you tried to find every difficult mod available and install them all at once. I'm amazed you got as far as you did. Your description sounds like as soon as you move from one cell to another outdoors you crash.

 

You have Wrye Bash, use the conflict feature to see if you can come up with any obvious incompatibilities.

 

Try disabling most of your mods, and see if you can get it to work. then add a few at a time until it breaks. Every individuals mod set is different, and with over 14000 mods, nobody knows all of the incompatibilities. Expect to spend a lot of time troubleshooting.

 

When adding mods, just add one or two, then test to see if they work, then add a couple of more. By adding a lot at once you make it hard to figure out what is causing problems.

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