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Interior water


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First you need to set a water noise texture for the cell, this can be found in the interior data tab. After that you might want to set some objects to be reflected or refracted by the water, to do this select the objects and press "-" select "set reflected by" or "set refracted by" and then "select reference in render window"

Sometimes the water still glitches and does weird stuff, If you want to be safe base your water on WaterRivetCitySubmerged, I've found it to be quite reliable.

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