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Making texture transparent results in blurry version of former texture


Vai1lyn

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Hi!

 

I am trying to edit a UNPB variant of the Bosmer Armor pack to remove the arms and legs (so the skin is shown). The problem is that mesh editing tools like nifskope don't work on my system, so I have to do this by only editing textures.

 

Great news is that this armor mesh already contains a body - meaning that when I make the legs transparent in the texture file, the skin should show.

 

I have analyzed the mesh using a hex editor, and it showed that the legs and arms were from the thieves guild armor set. So, I replaced every texture path leading to the thieves guild set to a transparent file (both normal map and diffuse).

 

However, when I load the game and equip the armor, the legs and arms still show the thieves guild texture, but a very blurry version of it (almost like the LOD bug). The transparence does not work.

 

Why is that? Is this a texture cache issue, or an error in my method? What do I have to do to make that completely transparent?

 

Greetings!

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