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Camera Angle Help Pleeease


DeagleTalon

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Hi, I was fiddling with my settings and I have no idea what I did to my camera angle lol. In 3rd person it no longers shows and "over the shoulder" view when my weapons are sheathed, it places the character in the center as if I was in combat. I'd like to revert this back to default. Can anyone help a brutha out???

 

This is what my .ini looks like

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
[imagespace]
bDoDepthOfField=0
iRadialBlurLevel=1
bDoRadialBlur=0

 

[Display]
iBlurDeferredShadowMask=7
fInteriorShadowDistance=3125.0000
fShadowDistance=7500.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=1024
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.4000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=500.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 650 Ti "
bFXAAEnabled=1
iShadowMapResolution=1024
fShadowBiasScale=0.3000
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=0
iShadowFilter=2
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
bSimpleLighting=0
bActorSelfShadowing=1
bEquippedTorchesCastShadows=0

 

[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

 

[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000

 

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

 

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1

 

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0160
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0

 

[Particles]
iMaxDesired=1187

 

[saveGame]
fAutosaveEveryXMins=5

 

[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612

 

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0

 

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

 

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bUseMultiThreadedTrees=1

 

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000

 

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3

 

[blurShaderHDR]
bDoHighDynamicRange=1

 

[blurShader]
bUseBlurShader=0

 

[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=0

 

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
[backgroundLoad]
bLoadBackgroundFaceGen=1
bBackgroundLoadLipFiles=1

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You are missing the camera settings from the ini file. Here is what I have (It goes after the Papyrus entries)

 

[Camera]

fOverShoulderCombatAddY=0.0000
fOverShoulderCombatAddX=0.0000
fOverShoulderCombatPosY=5.0000
fOverShoulderCombatPosX=25.0000
fOverShoulderCombatPosZ=35.0000
fOverShoulderPosY=0.0000
fOverShoulderPosX=5.0000
fOverShoulderPosZ=15.0000
fOverShoulderHorseAddY=13.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000

 

I think there may be more entry types but this covers all the basics.

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