Saxxon91 Posted April 29, 2013 Share Posted April 29, 2013 Okay, so what i'm trying to do is have the player fight an npc and when the npc's health goes below 30% the fight stops and he starts talking to you; think something along the lines of one of the brawls in Skyrim.What actually happens is: the fight stops and then the guy starts running backwards until he hits a wall, the conversation never starts.I'm guessing I've done something wrong with the dialogue package but I have no idea what. Any ideas? Link to comment Share on other sites More sharing options...
KimberJ Posted May 2, 2013 Share Posted May 2, 2013 I believe you would need quest and script for that. Link to comment Share on other sites More sharing options...
Saxxon91 Posted May 2, 2013 Author Share Posted May 2, 2013 I have both... Link to comment Share on other sites More sharing options...
KimberJ Posted May 3, 2013 Share Posted May 3, 2013 Sounds glitched, like it's stuck in combat. Idk remove from combat then evaluate to find a true on a standing at marker package. I don't really know. I can only comment on what I have seen. So I'm really just guessing. SCOAStopCombatOnActor EVPEvaluatePackage ActorREF.SCOAActorREF.EVP Link to comment Share on other sites More sharing options...
Saxxon91 Posted May 5, 2013 Author Share Posted May 5, 2013 Didn't work... He no longer runs away from the player but he still doesn't talk. Still, I guess it's progress, kind of... Link to comment Share on other sites More sharing options...
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