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Posted

Hi all. Recently I've been having an issue with water kind of frazzing out. I haven't really pressed the issue, since I've been adventuring in places without big masses of water, but this is just ridiculous: http://imgur.com/AyDR3wJ,2D6MMkM,h424IDR#1

Without ENB on, (Shift+F12), the problem goes away and the water looks like this: http://imgur.com/AyDR3wJ,2D6MMkM,h424IDR#2


I'm certain it's my ENB messing up, but I have no idea how to fix it, because I love my ENB shaders. This version can't handle multisampling of any kind, and I've tried to turn it off the most I can in the default NV settings. Transparency multisampling is off, and water multisampling is at "Low". If anyone could help me figure out how to get my water fixed, that'd be appreciated. Will post any further details should they be required.

Posted

Open the default game launcher, select 'Options', then click 'Advanced', select the 'Water' tab, then un-check both 'Water Displacement' and 'Depth Fog'.

That should solve this issue.

Posted

Open the default game launcher, select 'Options', then click 'Advanced', select the 'Water' tab, then un-check both 'Water Displacement' and 'Depth Fog'.

That should solve this issue.

Thank you so much!

  • 2 years later...
Posted

Hi Everyone:

 

I'm actually having this problem with ENBSeries, I disable the AA, AF (Launcher and GPU Driver), Water Displacement and Depth Fog, but the problem perisists. I'm trying to use from Oxide ENB to Nevada ENB, even the plain ENB without solution.

 

Link to the image: http://imgur.com/WukFOZR

 

Anybody can help, please?

 

Thanks

  • 8 months later...
  • 3 months later...
Posted

Okay, I have a similar problem to those listed here. From the looks of things, this thread has already been raised from the dead once, so I'll just practice necromancy rather than make a new one.

 

Here's my thing: my game seems to be missing textures for water surface reflections AND depth fog. With all water-related settings turned on fully, bodies of water show up as bright pink or green, with lots of "bleed". With all water-related settings turned down, the water appears as normal, except for large, submerged cylinders of no texture at all, which is where I suspect this "depth fog" effect is supposed to appear (instead it just shows up as solid black). http://imgur.com/a/sj6k0

 

I have TTW and a few weapon mods that really shouldn't have anything to do with this installed. In fact, even with no mods at all (aside from nvse which the game won't even launch without), this problem exists. I can provide load order if it's needed though.

  • 2 years later...
Posted

disable water refraction or the first tick box under water. that usually helps.

That fixed my invisible water problem, thanks.

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