funexplosions Posted April 30, 2013 Share Posted April 30, 2013 I created a plugin that I'm happy with, but I modified a couple objects I ended up not needing to modify in the end. If I upload the plugin as-is, it will no-doubt conflict with mods that modify those superfluous files. Essentially, I wanna know how to remove the asterisk and return edited objects to their default values without starting a whole new plugin. Surely this is possible, yes? And if it's not apparent, I'm using Creation Kit to do all this. Thanks. Link to comment Share on other sites More sharing options...
budcat Posted April 30, 2013 Share Posted April 30, 2013 I honestly don't think so. Not to say that with 100% certainty. But I think the asterisk denotes modification, even if you revert it to what it was, it registers it as modified and becomes part of the mod. Again though, I'm not 100% positive. Link to comment Share on other sites More sharing options...
funexplosions Posted April 30, 2013 Author Share Posted April 30, 2013 I honestly don't think so. Not to say that with 100% certainty. But I think the asterisk denotes modification, even if you revert it to what it was, it registers it as modified and becomes part of the mod. Again though, I'm not 100% positive. Man, I just can't imagine that's the case. I mean, what if someone modified a thousand files and had 20 or-so superfluous ones here and there. They'd have to remake the entire plugin? I just can't believe Bethesda would build it like that. But you do have some experience, it seems, so I'll take your word for it unless someone else or myself finds otherwise. Guess I gotta remake all these armors! Thanks for the reply. Link to comment Share on other sites More sharing options...
Ghaunadaur Posted April 30, 2013 Share Posted April 30, 2013 Maybe this tutorial could be of help: http://forums.nexusmods.com/index.php?/topic/594133-tutorial-cleaning-mods-with-the-ck/ Link to comment Share on other sites More sharing options...
funexplosions Posted April 30, 2013 Author Share Posted April 30, 2013 Maybe this tutorial could be of help: http://forums.nexusmods.com/index.php?/topic/594133-tutorial-cleaning-mods-with-the-ck/Some of the things mentioned in there might help. I guess I don't 100% even know what "cleaning" means, but it sounds like TESVSnip might work regardless. If I end up using it instead of remaking the plugin I'll post back here. Link to comment Share on other sites More sharing options...
Ghaunadaur Posted April 30, 2013 Share Posted April 30, 2013 Maybe this tutorial could be of help: http://forums.nexusmods.com/index.php?/topic/594133-tutorial-cleaning-mods-with-the-ck/Some of the things mentioned in there might help. I guess I don't 100% even know what "cleaning" means, but it sounds like TESVSnip might work regardless. If I end up using it instead of remaking the plugin I'll post back here. "Mod cleaning" means to remove unwanted modifications from your mod, I think that's what you're asking for. Don't know if TESVSnip still causes troubles for mods or if it is safe to use with newer versions. If you don't want to clean your mod with CK, better use TES5Edit instead. Link to comment Share on other sites More sharing options...
funexplosions Posted April 30, 2013 Author Share Posted April 30, 2013 Maybe this tutorial could be of help: http://forums.nexusmods.com/index.php?/topic/594133-tutorial-cleaning-mods-with-the-ck/Some of the things mentioned in there might help. I guess I don't 100% even know what "cleaning" means, but it sounds like TESVSnip might work regardless. If I end up using it instead of remaking the plugin I'll post back here. "Mod cleaning" means to remove unwanted modifications from your mod, I think that's what you're asking for. Don't know if TESVSnip still causes troubles for mods or if it is safe to use with newer versions. If you don't want to clean your mod with CK, better use TES5Edit instead. Hm. Yep that's what I'm asking about. Exactly, in fact. I'll do this and report back. Thanks! Link to comment Share on other sites More sharing options...
funexplosions Posted April 30, 2013 Author Share Posted April 30, 2013 +10 props to Ghaunadaur. Worked perfectly. If anyone is having a similar problem and hasn't already done so, check out that thread: http://forums.nexusmods.com/index.php?/topic/594133-tutorial-cleaning-mods-with-the-ck/ Peace! Link to comment Share on other sites More sharing options...
budcat Posted April 30, 2013 Share Posted April 30, 2013 Good to know I stand corrected. I have redone rather big projects because I altered the wrong files. Now I feel pretty derpy. Link to comment Share on other sites More sharing options...
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