Eskchan Posted April 30, 2013 Share Posted April 30, 2013 Hello there. I am currently creating a mod but i have arrived at a point i don't get further. The problem is that i want a spell to change the surrounding atmosphere. It would be sufficient to use the eclipse effect auriels bow uses if you shoot the sun. Now the problem is as far as i know it always covers the sun, i just want it to float right at 12 o'clock the whole time untill it dissolves. The other problem is that as far as i know the fx stays a day, untill the sun goes down, i just want it as long as the spell is in effect and stop afterwards. Sadly i don't know anything about how the eclipse effect works since i am not able to open any dawnguard scripts. As a sidenote the eclipse does not have to take any effect on vampires if that would make it harder, i really only want the fx and the eclipse floating above me. I hope anyone can help me here. Thanks in advance. Link to comment Share on other sites More sharing options...
Eskchan Posted May 3, 2013 Author Share Posted May 3, 2013 *bump Link to comment Share on other sites More sharing options...
Xzenowulf Posted February 10, 2014 Share Posted February 10, 2014 I may have kinda found part of your answer if you're still looking for it. I've been working on a mod similar and instead of using the actual eclipse script, i discovered that if you modify the "call storm" ability (you can remove the lightning bolts script) to make the script run on a new magic effect and activate the eclipse instead, it should be easier to deal with. now, also.. i was having an issue with the original eclipse weather effect, so i ended up duplicating it.. i think the original might be scripted into the "day cycle" thing. finally, there is a "clear magic upon inactive" (i forget the exact name) that is running on the eclipse magic effect... idk if its needed but i added it to my new effect and everything seems to work fine. so if you duplicate the eclipse effect and have a new magic effect running the call storm weather script as well as the clear magic upon inactive script, it should work.... it doesnt remove the vampirism's sun damage nor does it stay at noon, but it does last only as long as the spell effect. hope that helps Link to comment Share on other sites More sharing options...
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