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Chinese Soldiers have way too much HP


biscuitWizard

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^-- Pretty much what the tin says.

 

Playing operation anchorage, sneak up to one. Bamf! In the back with a knife. Sneak attack critical. Would have expected the soldier to plop down like something that dies immediately once stabbed in the back. Instead, the soldier had pretty much full HP still.

 

Switch to silenced pistol, fire away, have to empty two whole clips into the guy before he dies, and his friend shows up and blams me in the face. Something is definitely wrong here.

 

I pulled up FO3edit, and the damage values all appear to be okay across all my mods for the 10mm alloy silenced pistol and knife. I checked the chinese jumpsuit armor, and it's also okay. I'm not sure if I'm just noobing up my way through the editor or if there's actually something legimately wrong that I'm doing here.

 

Load Order:

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Inventory Access.esm=0
IMCN.esm=0
Impervious Power Armour.esm=1
CRAFT.esm=1
CALIBR.esm=1
TheInstitute.esm=1
UndiscoveredCapital.esm=1
Mothership Crew.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Companion Core.esm=1
RobCo Certified v2.esm=1
Enhanced Weather - Rain and Snow.esm=1
DCInteriors_ComboEdition.esm=1
Fellout-Full.esp=1
DarNifiedUIF3.esp=1
mutantradio.esp=1
CONELRAD 640-1240.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Original Perks.esp=1
UPP - Experience Perks.esp=1
UPP  - Quest Perks.esp=1
UPP - Beverage Perks.esp=1
BlackWolf Backpack.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
Rivet City Merchants With Point Lookout.esp=0
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Advanced Recon Armor.esp=1
Powered Power Armor.esp=1
PPA - Operation Anchorage.esp=1
PPA - Broken Steel.esp=1
PPA - The Pitt.esp=1
PPA - Mothership Zeta.esp=1
F3Eyelashes.esp=1
Companion Core DLC Addon.esp=1
RobCo Certified v2 Version Updater.esp=1
RobCo Certified v2 Zeta Addon.esp=1
Mr Smith's Scrapyard.esp=1
EVE.esp=1
EVE Operation Anchorage.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Master Menu Module.esp=1
Imp's More Complex Needs.esp=0
IMCN - FWE Compatibility and Ingestibles.esp=0
IMCN - MMM Meats, Bloods, and Eyeballs.esp=0
Fellout-pipboylight.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - REBOOT.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Blackened FWE + MMM + EVE.esp=1
GNROutpost.esp=1
pipboy2500_fo3_edisleado.esp=1
exo.esp=1
Cleaned Museum.esp=1

 

 

Idears?

 

Small Update:

 

Actually, the in game stats for the silenced pistol are 8 damage and 12 rounds. This sounds like it's the default pistol stats? Ported in 0100c06d for the listed FWE pistol and got a 25 damage pistol. Neat. Started shooting up, but /still/ it took a thousand shots to take down one baddie. This is killer weird.

Edited by biscuitWizard
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Level 10-20 is good for going to Opanch. It can be difficult to attempt a DLC too early, though nobody warns you of that. Mods an difficulty settings would make this issue even worse. You could use Reward XP 20,000 in the console an see if it changes. Don't worry I won't tell, just don't use it to cheat :D

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