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need help.. kvatch rebuilt is causing the game to crash


icefaii

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I just finished Quest 1 for kvatch rebuilt, the one where you look for men from the count of skingrad. And my main quest is at the part where I need to search for mystic dawn for the amulet of the king. So whenever I eneter an area such as weye, waterfront, the city isle before arcane university, and many other places, the game would crash just upon entering (approximaty after 1-2 second after loading is complete).

 

I believe its caused by kvatch rebuilt, because I loaded saves after the count of skingrad sent men to kvatch for the repair but before I talk to that captain guy of kvatch (kvatch rebuilt quest 1 not being complete), those places will load fine, but after I talked to that kvatch captain, the game will start to crash at a lot of places. It also works fine before I initiate quest 1 (got the message from Igar but havent met the kvatch captain yet).

 

I also tried uninstalling kvatch rebuilt from the steps in the readme, but saves will crash when loading. I found out that as long as I met the kvatch captain, the save will not load, it will crash. But after the message from Ignar but before meeting the kvatch captain, again the saves will load after uninstallation.

 

I dont know why kvatch rebuilt keeps causing problem, but please help.

 

heres my load order

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

CM Partners.esm

HorseCombatMaster.esm

babehair_EV.esm

Nec Character Eva-Remake.esm

DIM Elves Of Lineage II Retex.esm

DLCShiveringIsles.esp

CM Partners.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCBattlehornCastle.esp

Knights.esp

Streamline 3.1.esp

blacktempler.esp

KDWitchesFrock.esp

AW_Wings.esp

ALE_bikini.esp

ALE_lskirt.esp

ALE_dbarmor.esp

ALE_Silkrobe_S.esp

Noble Plate Armory.esp

DarkIllusionArmor.esp

Blood Illusion and Arcania armors for Exnem's body.esp

BlackLuster 2SwordStyle.esp

Amajor7 Imperial Furniture.esp

Adonnays Elven Weaponry.esp

BlackLuster.esp

Masks.esp

MasterSwordDX_no_god.esp

Daemon Queen Garb.esp

ParaClothes.esp

DM-Lingerie.esp

Lilys_Rapier.esp

TTB.esp

Slappy's Wigs v1.0.esp

Lost Paladins of the Divines.esp

IndigoArmor.esp

Xia_Nhary_TwilightAssassin.HGEC1.1Normal.esp

SexyKunoichi.esp

ElyndasShortSack.esp

hentai_Creed.esp

HENTAI_EVE.esp

Arynns-Heavenly-Sword_HGEC-chaste.esp

Hentai_LilyClothes.esp

AT2 Dress Armor Set.esp

SaberCloth.esp

ASlof'sBraceletsandClaws.esp

adelina.esp

Diano.esp

Exnem Pekka Pumps.esp

Pegasus Armor Set.esp

ArynnsDrowWitchHGEC.esp

Hentai_Lily_Angel'sWing.esp

DianoArmor2.esp

Nightshade_Armor.esp

It's A Wig!.esp

ActorsInEmotions.esp

DM-Butterfly Widow.esp

Dancers clothes.esp

UFF Lady Shadow.esp

Sorceress_Armors.esp

EY_BM_Armory.esp

Hentai_HentaiUniform.esp

Hentai_AthenaArmour.esp

Hentai_ClymoreArmour.esp

AT2 01-Shiki Armor Set.esp

Gloria Armor.esp

NegligeeArmor.esp

Argent Iron Armor.esp

Hentai_LovelySuits.esp

Dark_Mistress.esp

Queensarmory.esp

AT2 VH Robe Set.esp

Diano2_UltraLite.esp

Ofuda Shikima Taisan.esp

FancyFinery.esp

Colourwheels Sexy Dance Club.esp

Hentai_Apple.esp

Colourwheels_Sexy_Ts.esp

Colourwheels_sexy_school_uniforms.esp

tona_underwear.esp

RingRobeHGEC.esp

ArmamentariumStaffs.esp

Colourwheels Sexy Regal Uniforms.esp

AT2 02-Shiki Armor Set.esp

LongTop.esp

1c.esp

tona_muffler.esp

tona_simple_dress-armor.esp

The Ice Queen.esp

Colourwheels Sexy Tennis uniforms.esp

Colourwheels_Sexy_Sweetclothes.esp

Apachii_Goddess_Store.esp

DarkRoseSet.esp

SK_Berserk_v0.6.esp

New Frostmourne Sword by Jojjo v1_0.esp

ColourWheels Sexy Servant Uniform.esp

ColourWheel_Uniforms_v1.5.esp

Colourwheels_arcane_university_beta.esp

sweetclothes.esp

ArynnsDemonatrixHGEC.esp

HGEC_Draconic_Armor.esp

extavegant masks.esp

ColourWheels_Sexy_casual_wear.esp

Colourwheels Sexy Shop Uniforms.esp

DarkWings.esp

HentaiChinaDress.esp

Hiyoko_Store.esp

HentaiDarkLilith.esp

dan_HGEC-EcupTattooArmor.esp

Hentai_TerraMane.esp

SPB Buka Buka Shirt.esp

Battle China Dress.esp

PowerAttackEffector.esp

Snow Dragon Temple v1.0.esp

SPB Nise ChiChi Bikini.esp

Exterior Actors Have Torches 1.3 DT.esp

SchwarzeKatzeArmor.esp

ArmoryLab.esp

KF Chapel Shop.esp

gardening.esp

SedaArmor.esp

Journeyman_armor.esp

Hentai_SnowFlower.esp

SPB Danchou no Gakuran.esp

HGEC Crimson Eyecandy White.esp

Cheydinhal Petshop.esp

Slof's Extra Horses.esp

Slof's Horses Base.esp

babehair_EV.esp

Soya 4 Hair Pack - English.esp

_Ren_BeautyPack_onlyhairs.esp

_Ren_BeautyPack_full.esp

EyelashesVannilaRaces.esp

TOTF.esp

ClocksOfCyrodiil.esp

Corean_hair_for_Original_race.esp

P1DkeyChain.esp

Oscuro's_Oblivion_Overhaul.esp

MIS.esp

MIS New Sounds Optional Part.esp

Enhanced Daedric Invasion.esp

Arthur_Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Enhanced Water v2.0 HD.esp

Ivellon.esp

VHBloodlines 1.2.esp

GTAesgaard.esp

Ramy Monster.esp

Midas OscuroGems.esp

The Lost Spires.esp

MidasSpells.esp

IlluminationWithin.esp

tona_simple_dress-armor_ver3.esp

Dude Wheres My Horse.esp

tona_whitesquall-armor.esp

tona_casual_&_quiet_muffler_v2.esp

tona_whitesquall-armor_ver2.esp

MHSNKirin.esp

Hentai_CerenityArmor.esp

NPR Knight Armor.esp

Hentari.esp

Colourwheels Sexy minisuka Uniforms.esp

SnowySignatureOutfit.esp

Marine Bunny.esp

tona_shadow-walker.esp

Sinbloods_Nightweave_HGEC.esp

ShaiyaOutfit.esp

Lattamer.esp

SPB Mercenary Armors.esp

SPB Seitokai Armors.esp

SPB Boots Set.esp

SPB Light Armors.esp

SPB Witch Outfit.esp

LKF_EY_Vampirehunter.esp

SPB Tatakau Maid San.esp

SPB Belt Girl.esp

SPB GW Armors.esp

SPB Tweaked HGEC Body.esp

Western Armor.esp

MHSNfuru.esp

IvyArmor_Full.esp

RGMsCheerleader.esp

SwordDancer.esp

CM PARTNER NICOLE.esp

Reena4.esp

DATalitha.esp

LJD_HumanMIKA.esp

DAMeridiaKatrina.esp

CM ElizabethColourWheel.esp

kgt_Aida.esp

Arena_BattlesV1.1.esp

Aliyah.esp

CM PARTNER KITTY SNOW.esp

Ramy Enfant.esp

Growlfs Animated Hair.esp

Growlfs Hot Clothes.esp

Terimer.esp

CM_Kailinda.esp

Hentai_Kureha.esp

Hentai_CaskerArmor.esp

HentaiNewSweetClothes.esp

Taokaka am.esp

SPB Double Melons.esp

CM Never.esp

hentai_NightPrincess_ru.esp

Elves Of Lineage II.esp

IDKRRR_C_race.esp

IDKRRR_C_race_closed_mouth_version.esp

IDKRRR_C_race_Female_Anime_Voice_CMV.bsa.esp

IDKRRR_C_race_Female_Anime_Voice.esp

_Ren_BeautyPack_full_anime_voice.esp

Elves Of Lineage II Female Anime Voice.esp

CuteElf11.esp

IceElfRace.esp

AinmhiRace.esp

DLCFrostcrag.esp

DANecsKarla.esp

Nec Character Eva-Remake.esp

Nec-Character_Karla.esp

Faction_Rank_Fix-5862.esp

Deadly Reflex 5 - Timed Block and 250% damage.esp

DeadlyReflex 5 - Combat Moves.esp

SpellSinger.esp

nmDLTIC-1-6.esp

VanityCameraSmoother.esp

StandingJOJO.esp

Strike_a_Pose_Ver_2.1.esp

actors_in_charge.esp

Seph's new animations.esp

DecoratorAssistant with OBSE v1.1.esp

Mayu's Race Idles.esp

EFGAddPose.esp

Initial_Glow-self.esp

ANBBootyClothes.esp

MM12HourAlwaysOn.esp

KT_CustomRaceFix.esp

Quest Award Leveling.esp

SWalk.esp

alllll61-aion1.esp

UFF Jewelry Collection.esp

Smarter Mercantile Leveling - Multi.esp

'Eagle Eye' Realistic Archery v1.0 Fixed.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

................

 

also disable save on fast travel and save on rest, theses will cause corrupt saved games after a while.Use save when you sleep in a bed only!

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

................

 

also disable save on fast travel and save on rest, theses will cause corrupt saved games after a while.Use save when you sleep in a bed only!

 

i did follow that list tho, i disabled unofficial oblivion patch because for some reasons, it keeps crashing my game when the frozen effect from deadly reflex activates and when I shatter the enemy.

 

And my quests mods are after OOO, ive tried moving kvatch rebuilt before or after OOO but both didnt stop the crashes, and other mods that are all over the places, which I am too lazy to move are mostly items mods(150+ of mods i used are items), which shouldnt conflict with others mods right?

 

I have currently disabled kvatch rebuilt, and loaded my save before the quest of kvatch rebuilt initiates, which is from 2 hours earlier.. but i want to play kvatch rebuilt tho...

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You could try to deactivate all mods except Kvatch Rebuild and if you played with a Custom Race mod, leave that one activated, too. Check if you're able to run the quest then. If yes, another mod is causing conflicts with KR.

Then again, I agree with Dezi saying that your load order looks... well, weird. Dl the tool BOSS, install it's components into your Data folder, it'll sort some of your plugins.

 

I would recommend you to narrow down the cause: 1st test Oblivion the way I mentioned 1st. Then, activate a couple of mods(maybe 5) and see if the game crashes. Continue this untill the game crashes finally. The puggies you activated last might cause the problem, deactivate them and see if the game runs.

 

You need to know that Oblivion will become more and more unstable the more mods you use. The only way to prevent that is to arrange them perfectly. Some ppl use Wyre Bash to do that. I cannot tell you much about that tool, I have it installed, but never used it untill now. But you can create a Bashed Patch with it and I read that that works wonders on stability.

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