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Mods Not Working


mdk72002

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I have tried all of the infinite suppressor and infinite ammo mods listed and none of them work.

 

The snakebite mod gives the infinite symbol on the suppressor but it still breaks anyway. I followed the guides for modifying the .dat file with the other mods though for some reason my 00.dat is very small (only about 3kb) and the 01.dat is the larger file that unpacks everything listed in this mod

 

https://www.nexusmods.com/metalgearsolidvtpp/mods/291

 

The QAR tool unpacks but for when trading the .inf file into the program it does not repack the 01.dat. I tried it a million different ways.

 

Can anybody assist? Willing to pay a modder to help out with getting these two mods to work for me

 

https://www.nexusmods.com/metalgearsolidvtpp/mods/291

https://www.nexusmods.com/metalgearsolidvtpp/mods/69

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  On 4/7/2021 at 2:16 AM, mdk72002 said:

Alright well I guess modding this game is pretty much dead

Not a modder myself so my knowledge is limited. I'll help though. In a weird way.

 

First, you do NOT want to be modding the game manually unless you know exactly what you're doing (I.e. are a modder yourself). Use this instead:

 

https://www.nexusmods.com/metalgearsolidvtpp/mods/106

 

Second, you want the most updated versions of mods. That's probably why the snakebite versions didn't work. That mod does say 1.12. MGS is 1.15.3 now, I think?

 

Here's for suppressors:

 

https://www.nexusmods.com/metalgearsolidvtpp/mods/1081 (Only Tier 3 are infinite, but that's something that can be manually fixed. Feel free to add me and I'll show you how.)

 

When modifying a mod, you don't modify the .dat (you can, but it's more complicated than it should be). What you do is modify the snakebite compatible .mgsv file and then load that.

 

Not sure about infinite ammo since I never really needed it so never used it, but I might look into it if you absolutely need it (I'm off to work right now so it won't be now)

 

S ++ should still work since I'm using tthe snakebite variation of that and it still works. Not sure if it's the same mod exactly. I'll send you a copy if needed.

 

Either way, I need to be off to work right now so I don't have the time to write a full guide, but hit me up. DM me or something and I'll show you how it's done.

Edited by MagicFX
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Thank you for the reply.

 

It is possible that the S++ Mod is working. I don't have any save files on my PC so I am starting fresh so I cant even Fulton yet.

 

I downloaded the Tier 3 suppressor mod and opened up the file but I have no idea what to change in the .lua to go from Tier 3 to all tiers.

 

All of the infinite ammo mods seem to be outdated and I guess I dont really NEED infinite ammo but infinite suppressor would be very nice.

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  On 4/7/2021 at 7:43 PM, mdk72002 said:

Thank you for the reply.

 

It is possible that the S++ Mod is working. I don't have any save files on my PC so I am starting fresh so I cant even Fulton yet.

 

I downloaded the Tier 3 suppressor mod and opened up the file but I have no idea what to change in the .lua to go from Tier 3 to all tiers.

 

All of the infinite ammo mods seem to be outdated and I guess I dont really NEED infinite ammo but infinite suppressor would be very nice.

Heya. Sorry to be late (work hours are still prohibiting me from being very active during weekdays).

 

Anyhow, on to explaining how the equipment (suppressor) mod works.

 

First, have this:

 

http://unknown321.github.io/mgsmonsterguns/#!

 

This github repo contains a bunch of weapon parts and their names.

 

From that repo, you'll notice that all weapons are composed of parts. Incidentally, suppressors, same as compensators, are usually named TppEquip.MO. For "Muzzle Option". So what you'll want to do is use something like VSCode or Notepad++ to look for those Muzzle Options parts.

 

For example: {TppEquip.MO_10101,1,90,1}, This is one of the basic suppressors. TppEquip.MO_10101, that is it's ID. Not sure what the first 1 does, but the 90 is the amount of shots a suppressor can take before breaking. As far as I am aware, MGSV suppressors are hard coded to either have between 1 and 90 shots, or be infinite. The problem with that is that infinite suppressors are treated as integral, so you will no longer be able to remove those suppressors. Which is why in my version of the mod, I made it so every suppressor aside from tier 3 has 90 shots in it (which tends to be more than enough for most things, especially considering most SMGs eventually get a tier 3 suppressor so I use SMGs for stealth, rifles for stealth and combat and sniper rifles don't particularly care so long as you have more than 30 shots worth of a suppressor).

 

In case you want to faff around with the numbers yourself, here, have my modified file:

 

 

  Reveal hidden contents

 

This is EquipParameters.lua. I also took the liberty to fix up it's formatting so it's a little bit easier to rid (not everything is just one giant line, now things are spaced up, one item per line, easier to read). I never bothered with infinite ammo, but my suspicion is that the process is very similar: Find the magazine part, then look for it's declared ammo/backup ammo and modify that to -1.

Edited by MagicFX
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