Brushmyhair Posted March 31, 2021 Share Posted March 31, 2021 Npc spawn point is set in the air. It was only gamblers at first , I have disabled them in FNVEDIT now securitrons started spawning in the air. This is started to happen recently did not happened in my previous play through . I think the problem is baked in to my save file , because I rolled back one of my backups , before I added more mods , the problem continued.I am using (Strip Open mod) , I did not had any problems before .My guess is the (Strip Walls Restored mod) I added in my new playthrough changed the layout of the strip and it is baked in to my save and that is why npcs spawn in the air. Please give all your suggestions on how I can fix this without starting a new playthrough. (I have added my Load order as a file) Link to comment Share on other sites More sharing options...
dubiousintent Posted April 2, 2021 Share Posted April 2, 2021 The "Strip Open" mod moves "the strip" from it's own worldspace cell into the Mojave Wilderness cell. The spawning in mid-air is probably due to a "height map" difference between the two cells. My guess is the "Strip Walls Restored" mod is based upon the original, separate cell world and would need a patch to work with "Strip Open". Please see the wiki article "Compatibility Patching" for the basic process. There is also the "Multiple file Merge-Up Procedure" article for a more complex example with three "master" plugins for the patch.-Dubious- Link to comment Share on other sites More sharing options...
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