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Elaborate Light Sword Model in search of Mod


CuteUnit

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http://img507.imageshack.us/img507/7233/screenshot154x.pngHello. Anyone remember me?

 

I'm not dead. I've just kind of turned into more of a player, than modder.

 

I never finished an implementation of this highly ostentatious fantasy light saber / holy sword

 

 

Unlike other projects of mine that I never saw to completion I still have all the source files on this.

 

I'd like to see the model get a good home. It has a flaming weapon trail in the air when the sword moves akin to the trail fire atronachs leave ( I can't get it to animate like theirs does... anyone know how?

and dangly, animation boned skulls on chains, and about a million animated parts.

 

I'd like to get it to cast light as a torch does... anyone know how? When I put this together, SKSE didn't even exist. It's been a while.

 

So if anyone wants to build something with me that takes advantage of the Holy Flaming Cuteblade of GPU Crushing please let me know in this thread.

 

http://img267.imageshack.us/img267/733/screenshot155h.png

Edited by CuteUnit
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I would love to have the files put up on the nexus purely as a resource if you don't finish it. I would very much like to know how you did the flame trail at the blade tip and the dangly skulls.

 

As for the torch, the torch is a light (who would have thought). In the creation kit, it is a light with the name Torch01 and that's where it gets it's light emitting properties. It's not a Nifskope level setting. If there is some papyrus scripting magic that can fiddle with things in order make a weapon emit light, I don't know.

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Guest Messenjah

Ooooh, could you make a scimitar version? Holy crap that is awsome! I would love a scimitar version. Would be a great sword as a dungeon reward.

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I'll look into it. Thanks for noticing my thread, I thought nobody saw it.

 

The trail is a dragbone mesh. I'm trying to get it to animate and to properly hide inside the blade... I don't know if I can, without making it a regular metal blade instead of a light ray. Maybe I'll do that...

 

The dangly skulls the same way. Dragbones. I deleted them actually. They don't obey gravity, just the local 3d space of the sword... so when you block they stick horizontally anyways. Defeats the effect.

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Is it similar to the draugr eye effect or some other vanilla effect? I've been looking into it myself because it didn't seem like you were going to reply back. My best guess was that the draugr eye effect was your base for the effect. I long while back, I wanted to use the draugr eye effect as a trail on the tip of a blade. I gave up on it pretty quick because I had no idea if it was doable and I eventually forgot about it.

 

I'll keep playing around with things. See if I get somewhere.

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The atronach fire trail was, actually. The draugr eye trail is an interesting idea though hmmmmmm.

 

I do have an idea of how to fake gravity on the skulls so I might reintroduce them. I go between periods of relentless enthusiasm and complete frustration. IT's why my release track record is bad even though I've posted many cool work in progresses in the past...

 

I actually can get it animating now, but since Skyrim uses these controller manager things instead of flipcontrollers and stuff that doesn't turn something simple into hell I'm having trouble achieving the effect I want. Trying to build nicontrollermanager sequences by hand in nifskope seems to be mostly causing me a lot of crash to desktop.

(seriously, this is like doing trigonometry on your groceries.. WHYYYYYYYY? )

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I made some progress on the sword, got some animated effects working and finally got the sword trail effect to a place where I like it. The rest is just to stick the landing. I updated the first post with some screenshots.

 

Let it be said that I really wish I understood better how to animate skinned meshes. A lot of special effects I want to do that I cannot do in the way I wish.

 

Does anyone want the files? I leave for Denmark on Monday, I'd like to have this be el finito by then. It's really cool, don't you think?

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Looks very nice. It's definitely unique. I agree about animations for Skyrim within nifskope, it's definitely not user friendly. The results can be cool, but it is questionable whether it's worth the effort sometimes. I've only played around with it a bit myself.

 

I would love to have the files. You can email me at my name @live.com. You should be able to send them as a 7zip or RAR file. Or you could send it over a file sharing site, like mediafire. Any way you want to do it, I'm interested in cracking open the files and slurping up the tasty infos inside. :psyduck:

If I use them in any way I will credit you accordingly.

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I'll put it up on nexus so anyone can grab it. Think I've just finished it. Would like the ability to shut off the BURNING LIGHT OF HOLY AWESOMENESS when the sword is put away, but not sure that's possible. A sad downside. Maybe a scabbard...

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