Mayuka99 Posted May 2, 2013 Share Posted May 2, 2013 (edited) <p>Alright so I installed OOO via the omod, that works fine, I installed MMM the most recent version that went fine, put in the archive invladation thing correctly, however like almost every single enemy has this on their weapon and I cannot figure out why, reinstalling the mods do not seem to help. See picture below, this is in the tutorial zone, and the thing missing mesh is a bow that this skeleton has its at the arrow/bow tutorial thing. I checked my oblivion - meshes.bsa for corruption but OBMM says its fine. Any idea what in the seven hells is going on here? My custom textures, and such seem to work fine. Its just the weapons. Also Below the picture is my current load order as Sorted by BOSS. Also I am not new to modding, usually I can figure out problems like this, but this one has me stumped since I have all the required files and such this should not be happening.</p><p>Edit: Alright, I decided to start a new game, removing all mods cept offical and dlc ones, and the bow is there. so the problem is with one of the mods I have, the question is which one is the culprit? It seems OOO is the culprit. </p><p><br /></p><p> </p><p>Oblivion.esm<br />Oscuro's_Oblivion_Overhaul.esm<br />Mart's Monster Mod.esm<br />Mart's Monster Mod for OOO.esm<br />CM Partners.esm<br />RealisticLeveling.esm<br />Unofficial Oblivion Patch.esp<br />UOPS Additional Changes.esp<br />UOP Vampire Aging & Face Fix.esp<br />DLCShiveringIsles.esp<br />Unofficial Shivering Isles Patch.esp<br />USIPS Additional Changes.esp<br />Living Economy.esp<br />Living Economy - Items.esp<br />Cutthroat Merchants.esp<br />Enhanced Hotkeys.esp<br />DLCHorseArmor.esp<br />DLCOrrery.esp<br />DLCVileLair.esp<br />DLCMehrunesRazor.esp<br />DLCSpellTomes.esp<br />DLCThievesDen.esp<br />Oscuro's_Oblivion_Overhaul.esp<br />OOO-Map_Markers_Stock.esp<br />OOO-Ayleid Coin Add-on.esp<br />Mart's Monster Mod.esp<br />Mart's Monster Mod for OOO.esp<br />Mart's Monster Mod - Shivering Isles.esp<br />Mart's Monster Mod - Additional Enemy NPC Vars.esp<br />Mart's Monster Mod - Safer Roads.esp<br />Mart's Monster Mod - Safer Quest Locations.esp<br />Mart's Monster Mod - Dungeons of MMM.esp<br />Mart's Monster Mod - More Wilderness Life.esp<br />Mart's Monster Mod - More Passive Wildlife.esp<br />Mart's Monster Mod - City Defences.esp<br />Mart's Monster Mod - Friendlier Factions OOO.esp<br />Mart's Monster Mod - Diverse WaterLife.esp<br />Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp<br />DLCFrostcrag.esp<br />Knights.esp<br />Mart's Monster Mod for OOO - Knights .esp<br />HeartOftheDead.esp<br />Harvest [Flora].esp<br />Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCVileLair.esp<br />Harvest [Flora] - DLCFrostcrag.esp<br />DZ_Auto_Harvest.esp<br />Toggleable Quantity Prompt.esp<br />SupremeMagicka.esp<br />SM_ShiveringIsles.esp<br />SM_DLCSpellTome.esp<br />SM_OOO.esp<br />SM_EnchantStaff.esp<br />SM_Scrolls.esp<br />SM_SigilStone.esp<br />_Ren_BeautyPack_onlyhairs.esp<br />CuteElf11.esp<br />DoubleJump (leveled jumps) [sPACEBAR].esp</p> Edited May 2, 2013 by Mayuka99 Link to comment Share on other sites More sharing options...
Mayuka99 Posted May 2, 2013 Author Share Posted May 2, 2013 Also don't ask me whats with all the html stuff, each time I edit a post here it puts that junk in, why I don't know. Link to comment Share on other sites More sharing options...
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