123bountyhunter Posted January 26, 2009 Share Posted January 26, 2009 So i have added a rifle and a backpack into my fallout 3 game. The items in the game work fine, its theyre appearences that arent working. The rifle and the backpack, theyre skin takes the image of whatever armor i shoot at or wear. Example, its like the rifle has the skin same as the brotherhood armor, then flashes to a bright white, then changes to another armor skin. The same with the backpack, the skins of it keep changing, some times depending on what im doing in game, etc. Please help! The changes in the skins are very annoying. Link to comment Share on other sites More sharing options...
Zuzaski Posted January 26, 2009 Share Posted January 26, 2009 This has to do with a texture set that is not specified correctly.single items like this should have their own texture specified. if an item looks for its texture (skin) in a texture set and doesn't find it, the item will randomly change to the different textures that are in the texture set that its looking at (if you didn't specify the set, it will look in default game textures. Purple color means no texture file is found look over your mod to see that everything is specified rightand that the .DDS files (textures) are where they need to be within the file structureie: if your backpack is looking in Data/textures/armor/HunterBackPackthen your textures should be there tooand an easy mistake to makeand a relatively easy fix Link to comment Share on other sites More sharing options...
Baelkin Posted January 27, 2009 Share Posted January 27, 2009 Make sure also to do the modifications on your Fallout.ini as described for most mods out there - what you are experiencing is what typically happens if this isn't done correctly. If you already have done this, then it's most likely a texture reference that has bungled up somehow as described in the above post. Link to comment Share on other sites More sharing options...
N64iac Posted January 29, 2009 Share Posted January 29, 2009 I have the same problem. When I aim at something, it changes he texture to that. Armor too. I've directed the nifs to the proper dds's and they appear to took right in NifScope and GECK, but go octocamo mode ingame. Link to comment Share on other sites More sharing options...
JustAnotherFool Posted January 29, 2009 Share Posted January 29, 2009 Hmm.. I'm currently trying to figure out this modding business and I'm having the same problem with a test-chair. I've tried quite a few things to fix it and nothing seems to be working. Textures display properly in the GECK and NIFSkope, tried setting other textures to see if they worked (which they didn't), tried moving them around in the folder tree, relinking them dozens of times etc with both /'s and \'s.. Ack, just want the test working so I can start designing/making assets. Link to comment Share on other sites More sharing options...
DukeNukem2 Posted January 30, 2009 Share Posted January 30, 2009 This has to do with Fallout3 Archive invalidation. I had the same problem until I turned on the Archive Invalildation. I don't remember how to do this but this should fix your problems. It involves creating an ArchiveInvalidation.txt file in your fallout 3 directory. and you have to go into your fallout 3 ini set the invalidation value to 1. I forget the line to enter but this is what you have to do. Link to comment Share on other sites More sharing options...
JustAnotherFool Posted January 30, 2009 Share Posted January 30, 2009 Yes, DukeNukem2 was correct =D I went through the steps here: http://fallout3zone.com/mods-and-hacks/arc...ing-glitch%27s/ and it's working perfectly for me now! It might be enough just changing this value: "change bInvalidateOlderFiles=0 to bInvalidateOlderFiles=1 in My Documents\My Games\Fallout 3\Fallout.ini" However I can't tell since I had screwed up the texture path anyway and didn't notice until I'd done the installation of the other ArchiveInvalidation thing.. 'Cause I was trying everything to get it to work and forgot to switch it back. Thank you very much! =] Link to comment Share on other sites More sharing options...
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