xyz3lt Posted April 1, 2021 Author Share Posted April 1, 2021 I use factions already, but i first i have to get booleans out of them(2 factions with ints, 2 factions carrying 14 flags. sseedit indicates they are 8 bit, 14 factions to do that would be an overkill). Returns 1 if the calling actor is a member of the specified faction.Quote from creation kit reference page about GetInFaction. No way i can & my flags out of a faction without a script.there is also GetFactionRank but it can only be compared with standard operators (> < != == <= >=). So unless i am willing to add 16 factions on hundreds of actors it doesn't work.Also since i would be essentially just putting bools on actors, i might as well use keywords for that. Maybe what you meant is that i should infact make all those factions/keywords add them to actor and onEffectDispell(or whatever end of Magic effect event was called) remove them. I get a feeling i am just overclompicating this, since it seems to work, i'll just go along with my quest idea, i do appreciate all the help though. Link to comment Share on other sites More sharing options...
dylbill Posted April 1, 2021 Share Posted April 1, 2021 Yes, what I mean is use OnEffectStart with certain conditions, then use SetFactionRank based on those conditions. You should only need 1 faction because With factions you can have a range of ranks from -128 to 127: https://www.creationkit.com/index.php?title=SetFactionRank_-_Actor In your conditions you can do GetFactionRank == 1 or 2 or whatever. You can also add those actors to a formlist with OnEffectStart and remove the factions from actors after the scene ends. Faction Property MyFaction Auto Formlist Property MyFormlist Auto Event OnEffectStart(Actor akTarget, Actor akCaster) If akTarget.GetLevel() >= 10 akTarget.SetFactionRank(MyFaction, 10) MyFormlist.AddForm(akTarget) Endif EndEventThat's just a suggestion. If the method you are using works then as you said no need to further complicate it. Link to comment Share on other sites More sharing options...
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