desyrith84 Posted January 26, 2009 Share Posted January 26, 2009 Any ideas are welcome, and I will work on them. If any knows of somethings out or omeone working on it let me know. Save us all some time. Basically I would like to see an oblivion influenced armor scheme, not found of the full suits and helm limitations. Link to comment Share on other sites More sharing options...
desyrith84 Posted January 27, 2009 Author Share Posted January 27, 2009 Guess nothing, well it was worth a shot. I'll keep looking. Thanks to everyone who stopped in!! :thanks: Link to comment Share on other sites More sharing options...
alexandersig Posted January 27, 2009 Share Posted January 27, 2009 I think there already is one of those mods Link to comment Share on other sites More sharing options...
Haito13 Posted January 27, 2009 Share Posted January 27, 2009 Is it possible? I thought the reason for full suits were the dismemberment or gibs. Link to comment Share on other sites More sharing options...
veliv Posted January 27, 2009 Share Posted January 27, 2009 I don't think its possible, since the player is biped into following parts:HeadHairUpperbodyLeftHandRightHandWeaponPipBoyBackbackNecklageHeadbandHatEyeGlassesNoseRingEarringsMaskChokerMouthObjectBodyAddOn1BodyAddOn2BodyAddOn3Upperbody covers legs aswell. Link to comment Share on other sites More sharing options...
Skree000 Posted January 27, 2009 Share Posted January 27, 2009 I dont doubt you there veliv, but since the meshes can retain information about specific bone nodes, then those bone nodes are unique and therefore have their own ID and data somewhere... In theory so long is there a bone present, something can be skinned to it. Might have to do some kind of backdoor workaround through NifSkope though since The Geck might not have the front end to facilitate such Link to comment Share on other sites More sharing options...
veliv Posted January 28, 2009 Share Posted January 28, 2009 I dont doubt you there veliv, but since the meshes can retain information about specific bone nodes, then those bone nodes are unique and therefore have their own ID and data somewhere... In theory so long is there a bone present, something can be skinned to it. Might have to do some kind of backdoor workaround through NifSkope though since The Geck might not have the front end to facilitate such Yup, but as I noticed with my motorcycle mod, if you don't have any bips selected, the mesh of the gear won't be visible. Thats why my motorcycle bips noserings, eve while its skinned to the root bone :D Link to comment Share on other sites More sharing options...
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