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Change actor value type of spell applied via quest alias


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I want to change the Actor Value of a magic effect. The magic effect is contained by a spell that gets applied to the player character via alias fill-in by a base-game start-enabled quest. I have a plugin that does the desired change, and works fine on a new game. But when trying to add the plugin to an existing game, I get a CTD at the end of save-game loading.

 

Desired modification

MagicEffectData/Data/ActorValue: Enchanting -> Enchanting Power Modifier

 

Magic effect

DLC2dunKolbjornFortifyEnchanting "Ahzidal's Genius" [MGEF:04027331]

 

Spell

DLC2dunKolbjornSetAbility "Ahzidal's Genius" [sPEL:04027332]

 

Quest

DLC2Init "Init quest" [QUST:04016E02]

 

Alias

Alias #26 (ALST 27: Player, forced reference to PLYR:14), ALSP#0

 

Again, I have a plugin that does the desired effect, but when I include it in my load order and resume a save-game, I get a CTD at the end of the loading (ambient music starts playing). With the plugin removed, the save game loads fine. For what its worth, SSEedit 4.0.3 doesn't find errors, and there's no wild edits nor CK artifacts in the ESL-flagged ESP file.

 

What to do?

a) Should I stop the quest (!!), apply the plugin, then re-start the quest? Wouldn't that lose a lot of progress and state?!

b) Try editing the save-game so that the contents match the new definition of the magic effect? Can Fallrim tools change the stuff of active magic effects on the player?

c) Something else?

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