liveside23 Posted January 27, 2009 Share Posted January 27, 2009 Hi there, After I nif export my model from blender, load to nifskope and stripify I lose some of the faces on the model. Ive tried erasing faces and making them new, stripfy export from blender, triangulate quads in blender and still no luck. One forum said to change vertice welder value from 0.1 to o.01 in the exporter but I dont know how to do this. Thanks for any help. Blender 2.48aNifSkope 1.0.18 :wallbash: Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 27, 2009 Share Posted January 27, 2009 I had a similar problem and do very occasionally. I think it has to do with how the model's polys are set up. I have made lots of models in 3ds max without problems but if I make the model in solid works then inport to max for finishing there will sometimes be missing triangles. It has something to do with not stripifing properly. I used to solve the problem by using an old exporter for civilization IV but I don't know if there is a version for blender. But I haven't had the problem for a very long time. Make sure you have the latest version of niftools. Link to comment Share on other sites More sharing options...
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