EdisLeado Posted May 3, 2013 Share Posted May 3, 2013 (edited) During the testing of some new addiction effects, I removed the mod and saved before getting rid of the spell, so now I have some permanent (and hidden on the status screen!) SPECIAL stat reductions that make my Level 20 character fight like a Level 1 baby. I actually didn't notice the stat reductions until a while later and, as luck would have it, I don't have any saves to revert back to. I've also tried console commands like ModAV, SetAV, and so on, but none of them fix the problem at hand. I searched all over for a solution to this problem, but I've found that my search terms are too broad to find anything helpful on Google. So, does anyone know how to reset my character's stats back to normal without starting an entirely new game? Edited May 3, 2013 by EdisLeado Link to comment Share on other sites More sharing options...
Purr4me Posted May 3, 2013 Share Posted May 3, 2013 next level up sequence, un select it, you need another stat to access it in game to clean that saved game in a legit way so you don't corrupt the saved game.Not sure if the mod has that features in it, FWE,http://fallout3.nexusmods.com/mods/12062/http://fallout3.nexusmods.com/mods/10808/http://fallout3.nexusmods.com/mods/7638/http://fallout3.nexusmods.com/mods/5781/Of these, one or another will give you access to those types of things. I know some other mods have more extensive access but they can break your game.Hope it helps some. Kitty. Link to comment Share on other sites More sharing options...
EdisLeado Posted May 3, 2013 Author Share Posted May 3, 2013 (edited) So I tried the following. Go into the GECK, grab a chem, add the appropriate 'buff' effects onto the chem to get your stats back to their normal values (so that there's no (-) or (+) beside the stat in the SPECIAL screen). Save it as a new plug-in. Use the chem in-game. Make sure that your stats have been 'buffed' by the chem so that they're back to normal. Save. Quit the game. Deactivate your new mod. However, while my SPECIAL stats are back to normal, my actual skills haven't budged. They're still at 0 (-). Unfortunately, trying the same method doesn't work on these ones. Edited May 3, 2013 by EdisLeado Link to comment Share on other sites More sharing options...
Purr4me Posted May 3, 2013 Share Posted May 3, 2013 in game, open your pipboy menu, hit "print screen key", then exit the game, go to the games root directory and edit the *.bmp file, save that as a *.jpg, up load it some where and link it in so I can see what exactly your talking about. Some mods have sub menus and the game also has sub menus, your terminology may not be on the same page as mine, I don't understand what page your on, I do understand the delima and the outcome you described, just no target for me to see? Link to comment Share on other sites More sharing options...
EdisLeado Posted May 3, 2013 Author Share Posted May 3, 2013 (edited) Actually, here's an update. I think I finally figured it out. So building off of what we did previously. We took a chem, created new base effects (with the "recover" flag ticked) to push ALL of our stats (SPECIAL points AND skill points) back up to normal so that the negative/plus sign isn't there anymore. Save it as a new plugin. Take the chem in-game, save before it wears off. Edit the mod again in GECK and remove the "Recover" flag from the base effects. Load up your latest save. Wait for your chems to wear off and your stats should be back to normal. Of course, save, then disable the plug-in. It's a somewhat complex method of fixing this issue, but if anyone finds a simpler way, let me know. If you wanted to see what the problem was, check out this album: http://imgur.com/gGwqCss,43I3nf5,RTqTSne Edited May 3, 2013 by EdisLeado Link to comment Share on other sites More sharing options...
Purr4me Posted May 4, 2013 Share Posted May 4, 2013 there is a mod that does this with out removing it, but here in this case your path is the correct one, IF the saved game retains the new setting, Complex for most, simple for this exercise. The point is, what your onto is a saved game editor VIA through esp programing. I Encourage you to take it further and refine it's basis, expand it to the very limits of your intent only, keep a steady thought going, don't deviate from your intentions. make it clean, document it, and post it. The description page can contain this threads data. there is the ten penny reset mod that does this sort of thing, and a few others that have been made.A clean approach and the game will except it. yes. I concur on the methodology given here. I have the shot saved. Thumbs up, well done. Kitty. Link to comment Share on other sites More sharing options...
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