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Please Help: Using Jsawyers Ultimate Edition and powder gangers with varmit rifles only have 5.56 in their inventory


sharki9876

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As the title says. I'm at my wit's end.

The gun still takes .22 rounds as intended. But when I loot the gangers I see a rifle and 8 or 9 rounds of 5.56

So inevitably most of the powder gangers are running at me with switchblades and lead pipes.

For days I've been messing with load order and googling but I can't get them to have .22LR in their inventory. Since I have Mojave Raiders, I'm using the JSUE mojave raiders compatibility patch but this doesn't fix it. I also tried instead using the .22LR optional file on the Mojave Raiders mod page which fixed the problem for some of the escaped convicts in Primm, but has no effect on the ones at NCRCF. PushTheWinButton says to use his file instead anyway. WHich apparently turns most of the gangers into fork wielding cannon fodder

Please someone help.

 

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
FNVToolkit.esm
BraveNewWorld.esm
FCOMaster.esm
Asterra's Many Fixes.esp
FCO - The Last Few Edits.esm
URWLNV-001-Weather.esm
WeAreLegion.esm
GreatKhanGreatOverhaul.esm
Unofficial Patch NVSE Plus.esp
YUP - NPC Fixes (Base Game + All DLC).esp
The Mod Configuration Menu.esp
Vurt's WFO.esp
Uncut Wasteland.esp
FCO - NPC Changes.esp
Sprint Mod.esp
CASM with MCM.esp
Vanilla UI Plus.esp
WMIMNV.esp
Logic and Consistency Fixes.esp
B42Inertia.esp
GrenadeHotkey.esp
GrenadeHotkey - DeadMoney.esp
FCO - The Last Few Edits - YUP Patch.esp
Little More Lamplight.esp
ADAM Complete.esp
ADAM - MERGE.esp
ADAM - Trooper Gloves.esp
The Weapon Mod Menu.esp
T4-plugin.esp
ItemBrowser.esp
MigMultiCase.esp
AmmoScriptFixes.esp
MigGaussFix.esp
BraveNewWorld-UncutWastelandNPCs.esp
Faster Start Menu.esp
BetterMerchantCaravanLimit.esp
Casino UnBanner.esp
Conelrad 640-1240.esp
FCO - OHSB NPC Edits.esp
WeAreLegion.esp
BraveNewWorld-GreaterKhans.esp
BraveNewWorld-YUP.esp
Asterra's Many Fixes - Brave New World compatibility patch.esp
BraveNewWorld-WeAreLegion.esp
Character Creation Streamlined.esp
NukaCola-Ojo.esp
Service_Rifle_Remade.esp
URWLNV-002-DeadMoney.esp
URWLNV-003-HonestHearts.esp
URWLNV-004-OldWorldBlues.esp
URWLNV-005-LonesomeRoad.esp
URWLNV-007-Interiors.esp
URWLNV-008-WeatherForcer.esp
ILO - URWLNV Ultimate Edition Patch.esp
URWLNVJacobstownFix.esp
ILO - YUP Patch.esp
JSawyer Mod Vanilla Number of Perks.esp
JSawyer Ultimate.esp
Mojave Raiders.esp
FCO - The Last Few Mojave Raiders Patch.esp
BraveNewWorld-MojaveRaiders.esp
JSawyer Ultimate - FCO Patch.esp
JSawyer Ultimate - WMIM Patch.esp
JSawyer Ultimate - GRA Merged.esp
BraveNewWorld-JSU.esp
FCO - The Last Few Edits - JSUE Patch.esp
Interior Lighting Overhaul - Ultimate Edition.esp
Weapon Retexture Project.esp
ILO - GS Shack.esp
FCO - The Last Few Edits.esp
BraveNewWorld-FCO.esp
Control Hardcore.esp
JSawyer Ultimate - Mojave Raiders Patch.esp
Bashed Patch, 0.esp

My bashed patch is unticked in MO currently because I don't really know how it works so I disabled just in case it might be breaking something.

 

Also, here's a screenshot of what my WithAmmoNVVarmintRifleRaider entry looks like, which I assume is the main culprit here. I did some tinkering and changed everything that said 5.56 to .22LR with no luck.

https://imgur.com/a/c4v33FG Maybe there's something else I should be editing?

Thanks in advance

Edited by sharki9876
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Move "AmmoScriptFixes.esp" below all other mods that include ammo modifications (i.e. below "JSawyer Ultimate - Mojave Raiders Patch.esp"), but before the "Bashed Patch". Rebuild the BP whenever you make any changes to your "load order". Don't use mods which change the "varmit rifle" ammo from ".22LR" to "5.56" unless you have a patch that applies that change to the NCRCF as well.

 

Please see the wiki article "Compatibility Patching" for the basic process if you want/need to create your own. There is also the "Multiple file Merge-Up Procedure" article for a more complex example with three "master" plugins for the patch.

-Dubious-

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Sorry for the late reply. Thanks for the response

 

Move "AmmoScriptFixes.esp" below all other mods that include ammo modifications

I tried this and didn't see any change. But after typing "resurrect" in console on the ones that have the varmint rifles its fixed. Problem is, I don't really want to be resurrecting every powder ganger who comes at me with a melee weapon.

 

Move "AmmoScriptFixes.esp" below all other mods that include ammo modifications (i.e. below "JSawyer Ultimate - Mojave Raiders Patch.esp"), but before the "Bashed Patch". Rebuild the BP whenever you make any changes to your "load order". Don't use mods which change the "varmit rifle" ammo from ".22LR" to "5.56" unless you have a patch that applies that change to the NCRCF as well.

The mod (JSUE) changes the ammo from 5.56 to 22LR, so the other way around. I'm assuming the Jsawyer Ultimate - Mojave Raiders Patch I mentioned before is what's supposed to apply it to NCRCF, as well as everywhere else there are raider types

 

Should I just restart my game?

Edited by sharki9876
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IIRC, inventories get "refreshed" when the cell does. So you might be able to have the problem resolved by simply waiting three days (or whatever the vendor inventory refresh takes if you have modified that setting) in an interior cell.

 

-Dubious-

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