sharki9876 Posted April 3, 2021 Share Posted April 3, 2021 (edited) As the title says. I'm at my wit's end.The gun still takes .22 rounds as intended. But when I loot the gangers I see a rifle and 8 or 9 rounds of 5.56So inevitably most of the powder gangers are running at me with switchblades and lead pipes. For days I've been messing with load order and googling but I can't get them to have .22LR in their inventory. Since I have Mojave Raiders, I'm using the JSUE mojave raiders compatibility patch but this doesn't fix it. I also tried instead using the .22LR optional file on the Mojave Raiders mod page which fixed the problem for some of the escaped convicts in Primm, but has no effect on the ones at NCRCF. PushTheWinButton says to use his file instead anyway. WHich apparently turns most of the gangers into fork wielding cannon fodderPlease someone help. # This file was automatically generated by Mod Organizer.FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmInterior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmFNVToolkit.esmBraveNewWorld.esmFCOMaster.esmAsterra's Many Fixes.espFCO - The Last Few Edits.esmURWLNV-001-Weather.esmWeAreLegion.esmGreatKhanGreatOverhaul.esmUnofficial Patch NVSE Plus.espYUP - NPC Fixes (Base Game + All DLC).espThe Mod Configuration Menu.espVurt's WFO.espUncut Wasteland.espFCO - NPC Changes.espSprint Mod.espCASM with MCM.espVanilla UI Plus.espWMIMNV.espLogic and Consistency Fixes.espB42Inertia.espGrenadeHotkey.espGrenadeHotkey - DeadMoney.espFCO - The Last Few Edits - YUP Patch.espLittle More Lamplight.espADAM Complete.espADAM - MERGE.espADAM - Trooper Gloves.espThe Weapon Mod Menu.espT4-plugin.espItemBrowser.espMigMultiCase.espAmmoScriptFixes.espMigGaussFix.espBraveNewWorld-UncutWastelandNPCs.espFaster Start Menu.espBetterMerchantCaravanLimit.espCasino UnBanner.espConelrad 640-1240.espFCO - OHSB NPC Edits.espWeAreLegion.espBraveNewWorld-GreaterKhans.espBraveNewWorld-YUP.espAsterra's Many Fixes - Brave New World compatibility patch.espBraveNewWorld-WeAreLegion.espCharacter Creation Streamlined.espNukaCola-Ojo.espService_Rifle_Remade.espURWLNV-002-DeadMoney.espURWLNV-003-HonestHearts.espURWLNV-004-OldWorldBlues.espURWLNV-005-LonesomeRoad.espURWLNV-007-Interiors.espURWLNV-008-WeatherForcer.espILO - URWLNV Ultimate Edition Patch.espURWLNVJacobstownFix.espILO - YUP Patch.espJSawyer Mod Vanilla Number of Perks.espJSawyer Ultimate.espMojave Raiders.espFCO - The Last Few Mojave Raiders Patch.espBraveNewWorld-MojaveRaiders.espJSawyer Ultimate - FCO Patch.espJSawyer Ultimate - WMIM Patch.espJSawyer Ultimate - GRA Merged.espBraveNewWorld-JSU.espFCO - The Last Few Edits - JSUE Patch.espInterior Lighting Overhaul - Ultimate Edition.espWeapon Retexture Project.espILO - GS Shack.espFCO - The Last Few Edits.espBraveNewWorld-FCO.espControl Hardcore.espJSawyer Ultimate - Mojave Raiders Patch.espBashed Patch, 0.espMy bashed patch is unticked in MO currently because I don't really know how it works so I disabled just in case it might be breaking something. Also, here's a screenshot of what my WithAmmoNVVarmintRifleRaider entry looks like, which I assume is the main culprit here. I did some tinkering and changed everything that said 5.56 to .22LR with no luck.https://imgur.com/a/c4v33FG Maybe there's something else I should be editing?Thanks in advance Edited April 3, 2021 by sharki9876 Link to comment Share on other sites More sharing options...
dubiousintent Posted April 3, 2021 Share Posted April 3, 2021 Move "AmmoScriptFixes.esp" below all other mods that include ammo modifications (i.e. below "JSawyer Ultimate - Mojave Raiders Patch.esp"), but before the "Bashed Patch". Rebuild the BP whenever you make any changes to your "load order". Don't use mods which change the "varmit rifle" ammo from ".22LR" to "5.56" unless you have a patch that applies that change to the NCRCF as well. Please see the wiki article "Compatibility Patching" for the basic process if you want/need to create your own. There is also the "Multiple file Merge-Up Procedure" article for a more complex example with three "master" plugins for the patch.-Dubious- Link to comment Share on other sites More sharing options...
sharki9876 Posted April 8, 2021 Author Share Posted April 8, 2021 (edited) Sorry for the late reply. Thanks for the response Move "AmmoScriptFixes.esp" below all other mods that include ammo modificationsI tried this and didn't see any change. But after typing "resurrect" in console on the ones that have the varmint rifles its fixed. Problem is, I don't really want to be resurrecting every powder ganger who comes at me with a melee weapon. Move "AmmoScriptFixes.esp" below all other mods that include ammo modifications (i.e. below "JSawyer Ultimate - Mojave Raiders Patch.esp"), but before the "Bashed Patch". Rebuild the BP whenever you make any changes to your "load order". Don't use mods which change the "varmit rifle" ammo from ".22LR" to "5.56" unless you have a patch that applies that change to the NCRCF as well.The mod (JSUE) changes the ammo from 5.56 to 22LR, so the other way around. I'm assuming the Jsawyer Ultimate - Mojave Raiders Patch I mentioned before is what's supposed to apply it to NCRCF, as well as everywhere else there are raider types Should I just restart my game? Edited April 8, 2021 by sharki9876 Link to comment Share on other sites More sharing options...
dubiousintent Posted April 9, 2021 Share Posted April 9, 2021 IIRC, inventories get "refreshed" when the cell does. So you might be able to have the problem resolved by simply waiting three days (or whatever the vendor inventory refresh takes if you have modified that setting) in an interior cell. -Dubious- Link to comment Share on other sites More sharing options...
sharki9876 Posted April 16, 2021 Author Share Posted April 16, 2021 I ended up starting a new game because I was only a few hours in. I'll keep that in mind for any future problems though. Thank you Link to comment Share on other sites More sharing options...
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