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Mission in Joinable Enclave


pasmon79

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When i set my enclave to change state from "Join" to "Endangered", I also lower the trust in the process using

 <Enclave_StatSet DurationCancellable="" EnclaveIndex="" OutputAmount="20" OutputDuration="" OutputStat="Trust" PauseWhenOffline="" />

When i reload the save, the enclave now previously in "Emdangered" state automatically regains its maximum its trust from nowhere(without any mission).

 

I am confused?

Edited by pasmon79
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An Endangered enclave should break up with trust under 100 and disappear.

However, if the trust is still 100, Action ActionFlags="Repeats" ActionId="To Join (max trust)" runs, and will immediately change them to Join again

 

So, perhaps it is not actually changing the trust level.

 

Try replacing that line with:
<Enclave_AddTrust DisableBonus="false" EnclaveIndex="" Trust="-70" />
<Enclave_StatSetBool DurationCancellable="" EnclaveIndex="" OutputAmount="true" OutputDuration="5m" OutputStat="Blackout_TrustStateChange" PauseWhenOffline="" />

 

and see if that makes a difference. (You probably want to disable or alter the breakup timer as well.)

Edited by qmjs
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