pasmon79 Posted April 5, 2021 Author Share Posted April 5, 2021 (edited) Thanks for your guide. Modding Enclave.xml has been the most challenging part of modifying SOD that requires a lot of patience, backups and restarts. Edited April 5, 2021 by pasmon79 Link to comment Share on other sites More sharing options...
pasmon79 Posted April 6, 2021 Author Share Posted April 6, 2021 (edited) When i set my enclave to change state from "Join" to "Endangered", I also lower the trust in the process using <Enclave_StatSet DurationCancellable="" EnclaveIndex="" OutputAmount="20" OutputDuration="" OutputStat="Trust" PauseWhenOffline="" />When i reload the save, the enclave now previously in "Emdangered" state automatically regains its maximum its trust from nowhere(without any mission). I am confused? Edited April 6, 2021 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 7, 2021 Share Posted April 7, 2021 (edited) An Endangered enclave should break up with trust under 100 and disappear.However, if the trust is still 100, Action ActionFlags="Repeats" ActionId="To Join (max trust)" runs, and will immediately change them to Join again So, perhaps it is not actually changing the trust level. Try replacing that line with:<Enclave_AddTrust DisableBonus="false" EnclaveIndex="" Trust="-70" /><Enclave_StatSetBool DurationCancellable="" EnclaveIndex="" OutputAmount="true" OutputDuration="5m" OutputStat="Blackout_TrustStateChange" PauseWhenOffline="" /> and see if that makes a difference. (You probably want to disable or alter the breakup timer as well.) Edited April 7, 2021 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted April 7, 2021 Author Share Posted April 7, 2021 Enclave_Add indeed works instead of Enclave_Stat implying that the latter works only at the time of creation of enclave. Thanks again for the guide. Link to comment Share on other sites More sharing options...
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