alexandersig Posted January 27, 2009 Share Posted January 27, 2009 Hello there, I am thinking about making a mod where you travel through time, I was just wondering how do I create a new exterior cell and how do I make an activator teleport you to that zone (Like you activate a switch and get teleported to a point in an exterior cell. :thanks: Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 27, 2009 Share Posted January 27, 2009 Well this can be a little tricky. you need to make a worldspace in the world menu, since you are making a time travel mod all you should need to do is make your new worldspace a child of the worldspace you are timetraveling to. For example you are time travelling to the national mall you would find that worldspace and in your worldspace set it as the parent. Then it will use the land frome that world and all you need to do is put stuff there. moving the player is easy. Just use this script on whatever object (must be an activator) you want to use: scn YourScriptNameHere begin onactivate player.moveto NameOfXMarker ;this being the reference name of the x marker you want to teleport to end Link to comment Share on other sites More sharing options...
tx3000 Posted January 27, 2009 Share Posted January 27, 2009 Hello there, I am thinking about making a mod where you travel through time, I was just wondering how do I create a new exterior cell and how do I make an activator teleport you to that zone (Like you activate a switch and get teleported to a point in an exterior cell. :thanks: You really don't actually create a new cell, you duplicate an existing one then give it a new unique ID. In the game it's considered a new CELL but in reality it's really not. It's 2 variants of one cell See my video tutorials that are pinned in this section for more on changing the unique ID's as well as a more in depth explaination of duplicated items A basic breakdown of what SpeedyB64 is saying is that you can't just go from one are to another without having to actually activate something and commanding the game to do so. Which brings me to tell you that there is an even easier way to get the desired result your looking for without the use of a script. The door video tuutorial explaination I posted may give you a better understanding of how a player gets moved around via a door and maybe that will give you more of an understanding on how to go about getting your non door movement accomplished! If you want, I can create a quick .esp for you to give you a basic idea to follow let me know Either way I hope this helped! Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 27, 2009 Share Posted January 27, 2009 Exterior cells are different as they have specific coordinates in the worldspace so they are not duplicatable. In order to make a new exterior you need to make a new worldspace that is a child of the main one (so it shares the map and terrain) Link to comment Share on other sites More sharing options...
alexandersig Posted January 27, 2009 Author Share Posted January 27, 2009 Ok, I used Wasteland as parent (if I use anything else the whole map will just be black)The problem is that there's this massive gray square covering 90% of the area, I only see it when I'm in the editor, any way to get rid of it? Link to comment Share on other sites More sharing options...
tx3000 Posted January 27, 2009 Share Posted January 27, 2009 Exterior cells are different as they have specific coordinates in the worldspace so they are not duplicatable. I mean no disrespect to you, but they are duplicatable, I do it all the time, you just dont' know how to do so. I can replicate any Cell in the game I want to. I'll explain later when we talk Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 27, 2009 Share Posted January 27, 2009 alexandersig: I will check it out once I get home and have a conversation with tx3000 and find out his technique. Link to comment Share on other sites More sharing options...
alexandersig Posted January 27, 2009 Author Share Posted January 27, 2009 Thanks for all the help both of you =)I think I'll go reinstall GECK though, alot of things are acting up, that gray square, object previews etc. Edit: Reinstalling GECK fixed the Gray Square Link to comment Share on other sites More sharing options...
alexandersig Posted January 27, 2009 Author Share Posted January 27, 2009 If I set a parent worldspace, editing the textures of the child will also effect the textures of the parent, wish I had known that before I spent 4 hours creating a massive map : / Link to comment Share on other sites More sharing options...
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