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Bizarre problem with my home made armor


blobbybag

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I have to create custom armor for college. When i get into the game, the arms of my cuirass are warped. I followed all the tutorials, and cannot see the problem. The textures are fine, as i use them on other objects. I have only the master file and the esp to for my armor loaded. The armor looks fine in blender and nifskope too.

I've been at this for days, checking the tutorials' fine print and looking through the forums, but i cany even find anyone with the same problem.

please help me :wallbash:

 

here's a screenie

 

http://img99.imageshack.us/img99/3862/screenshot4zc4.png

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I have to create custom armor for college. When i get into the game, the arms of my cuirass are warped. I followed all the tutorials, and cannot see the problem. The textures are fine, as i use them on other objects. I have only the master file and the esp to for my armor loaded. The armor looks fine in blender and nifskope too.

I've been at this for days, checking the tutorials' fine print and looking through the forums, but i cany even find anyone with the same problem.

please help me :wallbash:

 

here's a screenie

 

http://img99.imageshack.us/img99/3862/screenshot4zc4.png

Double check the normal maps. Often, the mesh can become broken because the normal map is not saved in the correct format. Just because you can use the texture somewhere else fine doesn't mean that it always works well for armor.

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Yes, the texture might look fine, it might even show fine in nifscope, but when you look at it in game or in the CS, it will have things missing, positioned wrong, or warped. Try saving the file under a different .dxt format, or try changing the .dds settings.

 

The only thing other than this is if you weighted the mesh wrong.

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