JaydoDre Posted May 4, 2013 Share Posted May 4, 2013 (edited) Hello, I bumped into an issue I've never had before. I made a sword and the shadows on that sword in the game are clearly reversed (the sun lights the underside). I looked at the mesh in nifskope again and realised that there is a problem. Check out the image below. The sword on the left is the one with no highlights and the sword on the right is another one of my swords that looks fine in the game. I exported both swords from 3ds Max with the same settings so I don't understand. Anyway to fix this? Edited May 4, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
JaydoDre Posted May 4, 2013 Author Share Posted May 4, 2013 (edited) Well, after breaking my head for a day, I managed to kind of fix my problem. I still don't know what caused this, but I was succsefully able to apply the generic 3dsmax fix for unknown problems that consists of: "...create a fresh new max file. Make a simple box inside of this file and merge you Halftrack with this scene. Now, select the box model again (make sure its an editable poly) and say attach in the modified window. Once you attached all the model parts to the cube.. remove the cube model ..." Edited May 4, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
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