newmiller Posted May 5, 2013 Share Posted May 5, 2013 (edited) Hello, I want to ask everybody about exporting animation with BBP to .kf file. I have tried a lot of skeletons and animations, and in ALL BBP animations have same problem: while converting in hkxcmd.exe I have problem like this http://static.skyrim.nexusmods.com/images/4129181-1367746796.jpgand after that when I try to use animation in nifscope (and/or in blender) I see something like this:http://static.skyrim.nexusmods.com/images/4129181-1366656628.jpgfew frames all good, and in few frames skeleton goes crazy- scaling and rotating as wild dog So I have a question - does someone know about how to fix resulting .kf file or any other way to make correct .kf file with bbp animation from hkx animation for next usage in blender.Thanks! Edited May 5, 2013 by newmiller Link to comment Share on other sites More sharing options...
xp32 Posted May 5, 2013 Share Posted May 5, 2013 you have to fix the scale manually for each frame. Hkxcmd doesnt build for customized hkx anyway. Viewing the motion it self in nifskope might not be a bad idea bot also not effective. Best thing is import it to 3ds max Link to comment Share on other sites More sharing options...
newmiller Posted May 5, 2013 Author Share Posted May 5, 2013 thanks! Link to comment Share on other sites More sharing options...
Recommended Posts