EdisLeado Posted May 5, 2013 Share Posted May 5, 2013 For some reason, I can't seem to assign a value to some new ingestibles I created for Fallout 3 in the GECK. First off, in the ingestible window in the GECK, the potion value box is blanked out so I'm not allowed to put a number in. Even when I save the mod and look at it in FO3Edit, the value for each of the ingestibles I created is set to 0, but no matter what I change it to, when I go to a vendor to try and sell these items, they're only worth 0.5 or 1 cap. What can I do to fix this issue? Link to comment Share on other sites More sharing options...
prensa Posted May 5, 2013 Share Posted May 5, 2013 EdisLeado - Hello! You've not got the "Auto-Calculate" box ticked have you? It's to the left of the "Potion Value" box & if ticked will prevent the Potion Value being set manually. Untick it if it is & you should be able to set a value. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
EdisLeado Posted May 6, 2013 Author Share Posted May 6, 2013 EdisLeado - Hello! You've not got the "Auto-Calculate" box ticked have you? It's to the left of the "Potion Value" box & if ticked will prevent the Potion Value being set manually. Untick it if it is & you should be able to set a value. Hope this helps! Prensa Thanks for the tip! That was the problem. Odd, because I don't think I ever ticked that box. Link to comment Share on other sites More sharing options...
prensa Posted May 6, 2013 Share Posted May 6, 2013 EdisLeado - Hello! "Thanks for the tip! That was the problem." Happy to have helped! :) "Odd, because I don't think I ever ticked that box." Possible it was carried over from the item you modified into your ingestible. Prensa Link to comment Share on other sites More sharing options...
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