FillipeMattos Posted May 6, 2013 Share Posted May 6, 2013 (edited) 1 - Conflicts with other mods?2 - Textures heavy?3 - Save Game corrupted?4 - Scripts broken? It is not normal to be taking CTD every 5 minutes. You can not enter the loading screen that can happen one CTD. You avoid fighting in open fieldsAvoid entering cavesEvita in making a fast travel This leaves the player crazy There is no definitive antidote for this crap? Edited May 6, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
prod80 Posted May 6, 2013 Share Posted May 6, 2013 1. Running too many mods2. Running too heavy mods1+2. All the time, man!3. Making changes to skyrim's INI files found on some random website without any real explanation -- change this & that and it will look like this! Awesome! SKyrim is beautiful! (just it CTD every 10 minutes now, but no biggy! You can make screenshots like me!)4. Having a wrong load order or no order at all5. Running conflicting scripted mods6. Running on old versions of mods7. Install each new mod available to "Try out" and when not happy - uninstall in their REAL savegame8. Not keeping a good save game archieve with stable saves and noting down which mod was installed when to be able to go back to that save after uninstalling said mod9. Pfffff...... "There is no definitive antidote for this crap?"But there is! Just everyone goes against advise... "It will be OK" "Certainly it wont happen to me" "I think I know what I'm doing!" "What harm can it do?" "Chances for that are so low!" Link to comment Share on other sites More sharing options...
FillipeMattos Posted May 6, 2013 Author Share Posted May 6, 2013 (edited) 1- What is the limit of mods that the game should have not to cause a CTD?2- Mods high definition textures are considered heavy?3- How to make order carregamente correct? If I create my own mods and these mods are not recorded in BOSS, how can I arrange them in load order? Which comes first and what comes next? Mods that alter the appearance of NPC comes before who? Mods that add music for the game comes before who? Mods that change the values of any race NPC comes before who? 4- Should I delete all the mods that are in conflict (listed in red) in TES5? Edited May 6, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
prod80 Posted May 6, 2013 Share Posted May 6, 2013 All your questions depend on either your system specs, your amount of mods you want to run, the detail of texture you want, the type of mod it is (load order questions). In general if you tax your RAM and Vid too high you get crashes (if you run >3.1GB system RAM = crash. If you run at max VRAM for long = crash) - which in real world roughly translates to If you run mutiple HD texture mods on a medium specced system you will CTD every 5 minutes or have 10 FPS after 10 seconds of walking around. Skyrim can bring even the fastest home-PC in 2013 completely to it's knees if you heavily mod it. Dont expect to run 2K texture mod overhauls (Terrain + Flora + Mountains + Cities/Towns) on 1GB VRAM, you will need at least 2GB for that, rather 3GB so you can add more funky stuff. Go a big circle around 4K, 8K textures unless you plan not to use anything else... but you have to realize that it's not just 1 mod you run in high resolution, but probably mutiple or your world just looks very weird (mega high res rocks with crap grass = still crap looking!). You need to pick a save size which will work in all your mods. After a lot of play testing I have found that for Terrain, Mountains, Rocks, Flora, Water, etc you are best of picking 1K textures for each GB of VRAM you have (or at least on my system) if you want your game to run smoothly when you have replaced ALL the textures to that certain size... Of course you take into account the object size that has to be textured (eg. Dragon = 5x your screen size so 1K texture becomes 5K texture)... 1GB VRAM = 1024x1024 size textures for something that can 100% fill your screen at life size2GB VRAM = 2048x2048 size textures ... but you might have to put a few lower res textures in3GB VRAM = 2048x2048 size textures should be more or less fine4GB VRAM = 2048x2048 size textures and you can either have more or mix in 1 or 2 ultra high resolution textures (4096x4096) Also, most people play on 1920x1080 resolution, which is 2K... they dont really benefit from anything over 2K textures unless they stand with their nose on it to inspec it, but how many times in real gameplay are you actually doing that? Exception perhaps for actors and armors. And no you dont have to delete mods that show in conflict in TES5Edit... I think half my mods conflict but Load order and ReProccer patches/settings sort stuff out for me. Here's a read about load order and such (which is actually a sticky on this forum):http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ Link to comment Share on other sites More sharing options...
FillipeMattos Posted May 6, 2013 Author Share Posted May 6, 2013 All your questions depend on either your system specs, your amount of mods you want to run, the detail of texture you want, the type of mod it is (load order questions). In general if you tax your RAM and Vid too high you get crashes (if you run >3.1GB system RAM = crash. If you run at max VRAM for long = crash) - which in real world roughly translates to If you run mutiple HD texture mods on a medium specced system you will CTD every 5 minutes or have 10 FPS after 10 seconds of walking around. Skyrim can bring even the fastest home-PC in 2013 completely to it's knees if you heavily mod it. Dont expect to run 2K texture mod overhauls (Terrain + Flora + Mountains + Cities/Towns) on 1GB VRAM, you will need at least 2GB for that, rather 3GB so you can add more funky stuff. Go a big circle around 4K, 8K textures unless you plan not to use anything else... but you have to realize that it's not just 1 mod you run in high resolution, but probably mutiple or your world just looks very weird (mega high res rocks with crap grass = still crap looking!). You need to pick a save size which will work in all your mods. After a lot of play testing I have found that for Terrain, Mountains, Rocks, Flora, Water, etc you are best of picking 1K textures for each GB of VRAM you have (or at least on my system) if you want your game to run smoothly when you have replaced ALL the textures to that certain size... Of course you take into account the object size that has to be textured (eg. Dragon = 5x your screen size so 1K texture becomes 5K texture)... 1GB VRAM = 1024x1024 size textures for something that can 100% fill your screen at life size2GB VRAM = 2048x2048 size textures ... but you might have to put a few lower res textures in3GB VRAM = 2048x2048 size textures should be more or less fine4GB VRAM = 2048x2048 size textures and you can either have more or mix in 1 or 2 ultra high resolution textures (4096x4096) Also, most people play on 1920x1080 resolution, which is 2K... they dont really benefit from anything over 2K textures unless they stand with their nose on it to inspec it, but how many times in real gameplay are you actually doing that? Exception perhaps for actors and armors. And no you dont have to delete mods that show in conflict in TES5Edit... I think half my mods conflict but Load order and ReProccer patches/settings sort stuff out for me. Here's a read about load order and such (which is actually a sticky on this forum):http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ My system specs 680 GTX 2 GBI7 3770K 3.416 GB DDR3 The detail of texture you want: Only 2K textures Let me see if I understand. I usually always play in 1920x1080 resolution, which is 2K. So no need to downloaded 2K textures? Link to comment Share on other sites More sharing options...
FillipeMattos Posted May 6, 2013 Author Share Posted May 6, 2013 I have a video card with 2 GB of VRAM I usually always play in FULL HD (1920x1080) In the configuration in game, texture quality of the game is always on "high" Anisotropic of my game is at 8x I have High quality of the shadows on my game Rest of the options in the medium I have 4x anti aliasing on my game ---------------- I need decrease the resolution of the textures of my game for 1K? The game will not get an ugly appearance? What weighs more, high resolution 2K NPC (humans, animals, elves, monsters) or landscape (mountains, rivers, trees, fire ...)? I'm using the latest mod tarmiel climates. This mod uses textures 2K? If I remove the shadow of grams, this can help? NPCs should remain with 2K or should I change to 1K too? Link to comment Share on other sites More sharing options...
FillipeMattos Posted May 6, 2013 Author Share Posted May 6, 2013 up! Link to comment Share on other sites More sharing options...
prod80 Posted May 6, 2013 Share Posted May 6, 2013 2GB VRAM should be able to run 2K textures... what weights more - landscapes or NPC is of course landscapes. You can go a bit higher details on NPC if you like (adding high detail faces helps a lot with immersion feeling... but still 2K face textures is more than enough IMO). Here's just a random night shot with 2K face/body/armor textures; http://static.skyrim.nexusmods.com/images/6440158-1367862470.jpg As for Anti Aliasing... that uses a lot more VRAM... if you get issues using 2K textures (missing textures, FPS drops (signs of running out VRAM)) you might wanna lower that to 2x or switch to an SMAA injector like SweetFX altogether and completely disable AA in game and drivers. As for texture mods, I'm not talking about Climates of Tamriel... I'm talking about things like Skyrim HD, High res snow textures, High res city/town, high res grasses/trees, .. large things with which the world of skyrim is filled, generally very big downloads. Link to comment Share on other sites More sharing options...
FillipeMattos Posted May 6, 2013 Author Share Posted May 6, 2013 (edited) 1- Should I opt for FXAA or the anti-aliasing setting itself of Nvidia (replacing the antialiasing of the game)?2- What type of antialiasing that weighs more, and the type that weighs less?3- Where down the SMAA injector [ SweetFX ] ? It is very light antialiasing? Do not let the image blurry? I like to see the details of the faces of the female NPCs I created.4- Is there something lighter than the anisotropic and gives the same result or even better? Edited May 6, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
prod80 Posted May 6, 2013 Share Posted May 6, 2013 1- Should I opt for FXAA or the anti-aliasing setting itself of Nvidia (replacing the antialiasing of the game)?2- What type of antialiasing that weighs more, and the type that weighs less?3- Where down the SMAA injector [ SweetFX ] ? It is very light antialiasing? Do not let the image blurry? I like to see the details of the faces of the female NPCs I created.4- Is there something lighter than the anisotropic and gives the same result or even better? 1. Use game AA/FXAA if you wanna use that, tho some people have been reporting that NV driver FXAA is better2. The lightest is (I think) Edge AA... I use both Edge AA and SMAA (ENB + SweetFX)3. SMAA Injector comes with certain ENB mods (if you want a hassle free pre-configured setting - mostly better). See Project ENB - Cinematic preset for instance4. Don't think so Link to comment Share on other sites More sharing options...
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