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NPCs stop using doors.


elvisgreenchina

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Locked doors, specifically, it seems, to which they would normally have access.

It's a problem, I think with having started a game using an alternate start mod plus having the uGrids setting above 5. I noticed right away that the dragon at Helgen doesn't appear if you start out this way, so I started the game normally and eventually upped the uGrids setting not thinking it would break anything else.

Eventually, after having installed a bunch of mods, uninstalled some of them, zero-cleaned a save game, and continuing on, I've noticed that a lot of NPCs will walk up to certain doors (doors they normally are able to go through, even if locked) and stop. The only way I can get them through those doors is to pick the locks myself and go through them, then they wind up on the other side. I don't know whether or not this solution is permanent for each door.

I'm just wondering if anyone else has come across this problem and if they've found any way to fix it. I'm thinking there might be a quest that failed to fire at some point, or maybe was stopped when I cleaned my save, I don't really know. I don't want to have to restart my game, but it's pretty distracting to have characters pulling a Blair Witch in every town.

Edited by elvisgreenchina
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zero-cleaned a save game

 

What do you mean? If you are referring to this, then it's very likely that's what broke your savegame. Have you tried starting an new game to see if the problem is fixed? Then you'd know.

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