stainthat Posted January 28, 2009 Share Posted January 28, 2009 Hello,I've been trying to use dumbassusername's backback mod, http://www.fallout3nexus.com/downloads/file.php?id=2161 and as bunsaki's version of the same backpack, http://www.fallout3nexus.com/downloads/file.php?id=2553, I have installed it using Quarn's mod installer program, everything tells me it installed fine, run fallout 3, I get to Moira's supply shop in Megaton, but it isnt showing in the list of item. Does anyone else have this problem? Is there anyway to fix this? Thanks to anyone who helps. Link to comment Share on other sites More sharing options...
SangRahl Posted January 28, 2009 Share Posted January 28, 2009 It is being superceded by another mod that adds items to her inventory. The only way to get around this is to find what is being sold in its stead, and temporarily reverse the mods' load order to gain access. (Tesla Cannon did this to me, as well... I just did a 'player.additem xxxxxxx 1'/'player.removeitem f 500' to purchase mine, rather than save/reload.) Link to comment Share on other sites More sharing options...
stainthat Posted January 29, 2009 Author Share Posted January 29, 2009 It is being superceded by another mod that adds items to her inventory. The only way to get around this is to find what is being sold in its stead, and temporarily reverse the mods' load order to gain access. (Tesla Cannon did this to me, as well... I just did a 'player.additem xxxxxxx 1'/'player.removeitem f 500' to purchase mine, rather than save/reload.) Cool, thank you very much, I'll try that, but how do I find the additem number for an item? Using FOMM right? How exactly? Link to comment Share on other sites More sharing options...
SangRahl Posted January 29, 2009 Share Posted January 29, 2009 Open FOMM...Find the mod, make a note of the load order number to the right of it (need v.0.9.0 of FOMM, or later), and right-click the name...Choose [Open in TESsnip]...A new window opens with two halves: The Right half shows information, the Left has a file tree.Open the tree and find "GRUP (ARMO)"... (For weapon mods, the line would be "GRUP (WEAP)"...)Click the pack you want to see and in the Right half you should find a line near the top that says: "FormID:..." The number there, with the first two digits replaced with the load order number, is the FormID you need for 'player.additem' to work. (note: if the FormID begins with '00', then the item has been modified to not require the Load order address, and you only need to type the last digits after the 0's... I've only had one mod have an item fixed in such a way, though.) Then, in-game, open the console ('~') and type in the command: player.additem xxxxxxxx # "xxxxxxxx" being the FormID, and '#' being the number you want added to your inventory. Link to comment Share on other sites More sharing options...
stainthat Posted January 30, 2009 Author Share Posted January 30, 2009 Open FOMM...Find the mod, make a note of the load order number to the right of it (need v.0.9.0 of FOMM, or later), and right-click the name...Choose [Open in TESsnip]...A new window opens with two halves: The Right half shows information, the Left has a file tree.Open the tree and find "GRUP (ARMO)"... (For weapon mods, the line would be "GRUP (WEAP)"...)Click the pack you want to see and in the Right half you should find a line near the top that says: "FormID:..." The number there, with the first two digits replaced with the load order number, is the FormID you need for 'player.additem' to work. (note: if the FormID begins with '00', then the item has been modified to not require the Load order address, and you only need to type the last digits after the 0's... I've only had one mod have an item fixed in such a way, though.) Then, in-game, open the console ('~') and type in the command: player.additem xxxxxxxx # "xxxxxxxx" being the FormID, and '#' being the number you want added to your inventory. Thank you very much, finally works. Link to comment Share on other sites More sharing options...
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