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Thinking about bedrolls


Ketsuban

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I'm new to modding, and want to know if my thinking is going to work or if I'm barking up completely the wrong tree.

 

I want to improve on the method used by aaaBors in his bedroll mod which allows you to pick up bedrolls. He used something of a hack to do this, by adding a custom Bedroll item to the inventory and removing the activator, then spawning an activator at the player's feet when the bedroll was dropped.

 

When I checked Oblivion.esm in the Construction Set, I found there are two IDs for bedrolls: BedrollSideEntry and BedrollCrawlEntry. My idea is that if in my mod I make two new items with those IDs it will override the Oblivion.esm entries and spawn my items instead of the vanilla bedrolls.

 

Is this going to work, or am I doomed to failure? I fear the latter, since if aaaBors didn't do it that way there's probably a reason why it wouldn't work.

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It probably wasn't done because there are only a few spots that make use of the crawl entry, and almost all of these are for specific NPCs outside Kvatch. The side entry ones are much more common, and usually not owned, so picking one up is usually less of a problem. As the crawl entry ones only look right when used somewhere, like a tent, there aren't many reasons why you would want one unless you were also carrying around a tent and full camping gear... Which is likely far beyond what you really want to get involved with.

 

The actual method of picking up these objects isn't particularly complicated, and just requires some scripting on the base object, and some more on the inventory item to place the base object back on the ground. No hacks or OBSE is needed.

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The actual method of picking up these objects isn't particularly complicated, and just requires some scripting on the base object, and some more on the inventory item to place the base object back on the ground. No hacks or OBSE is needed.

 

That's the method aaaBors's mod uses; the problem is that the bedroll itself is an activator, not an item, so it can't be picked up. He uses a separate item added to the inventory to hack around the problem, but I want to replace the BedrollSideEntry ID with an item which will react to Havok physics and which can be picked up/put down at will without having to worry about savegame bloat (which was a problem aaaBors' mod had until it was altered to use MoveTo instead of PlaceAtMe, which introduces a different problem with using multiple bedrolls).

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The actual method of picking up these objects isn't particularly complicated, and just requires some scripting on the base object, and some more on the inventory item to place the base object back on the ground. No hacks or OBSE is needed.

 

That's the method aaaBors's mod uses; the problem is that the bedroll itself is an activator, not an item, so it can't be picked up. He uses a separate item added to the inventory to hack around the problem, but I want to replace the BedrollSideEntry ID with an item which will react to Havok physics and which can be picked up/put down at will without having to worry about savegame bloat (which was a problem aaaBors' mod had until it was altered to use MoveTo instead of PlaceAtMe, which introduces a different problem with using multiple bedrolls).

Except that inventory items can't be interacted with in the way that you would want. You can't sit on an inventory item for instance. Both the havok and definitions in the CS are different. Having bedrolls which could respond to havok would also likely be a bad thing since havok seems to respond poorly to anything that you might stand on or walk near.

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Have you considered the scripts from this mod? They're allowable for use with credit to the original author of the Portable Campsite mod. The items (baths in this case) can be picked up in sneak mode and activated normally in regular mode.

 

I've used them successfully with custom beds, just don't have the mod done enough to release.

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Again, thanks Sickle Yeild. I was working on a tent and bedrolls combined (small) part-time project myself... now I won't lol.

 

I tried havok on the tents.. it really doesn't work so well; I wouldn't try it on the bedrolls either.

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