JcHARP Posted May 7, 2013 Share Posted May 7, 2013 OK, so for my script. I want to be able to check that when I kill the guy and his guard the stage progresses. Here is what I have so far: {This is the OnDeath event to progress the quest!} Event OnDeath(Actor akKiller) If Alias_JOBLaniusTarionAlias && Alias_JOBLaniusGuardAlias JOBMQ00.SetStage(15) EndIf EndEvent What I planned on doing was, attach this script to both Refs and then let it fire one time when they die. I don't know if I have to use the .GetDead condition or not. So, what I think is going on is that OnDeath specifies already that if they are dead then the script will fire. I do need help on this and any will be appreciated :) Link to comment Share on other sites More sharing options...
Ghaunadaur Posted May 7, 2013 Share Posted May 7, 2013 GetDead is a console command. The papyrus equivalent would be IsDead(). Event OnDeath(Actor akKiller) If Alias_JOBLaniusTarionAlias.GetActorRef().IsDead() && Alias_JOBLaniusGuardAlias.GetActorRef().IsDead() JOBMQ00.SetStage(15) EndIf EndEvent Link to comment Share on other sites More sharing options...
JcHARP Posted May 7, 2013 Author Share Posted May 7, 2013 AHHH! Thank you. I see now that in the syntax you have to use GetActorRef now too! Thank you :) Link to comment Share on other sites More sharing options...
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