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Request/Help - Is this even doable?


RainingFrogs

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So I have a list of things I'd like to add to skyrim, I've never modded myself and I have no idea how although I'd be willing to try if what I wanted seemed attainable. Here is a list of the things I'd like to add to skyrim, it would be cool if modders with some experience could tell me if any of it is way out of bounds/overly complicated/overly time consuming.

 

 

-Races-
Argonian and Khajit base unarmed damage increased to 15
Orc and Nord base unarmed damage increased to 10
All other races base unarmed damage increased to 5
Altmer bonus spell changed to Fear and get an additional bonus spell: Bound Sword
Breton bonus spell changed to Bound Sword
Dunmer bonus spell changed to Firebolt instead of Sparks.
Nords now start with the Frostbite spell as well as Flames and Healing
Dunmer base skills changed to Alteration 15 One-Handed 20
Imperial base skills changed to Speech 25 Restoration 20 Enchanting 15.
Altmer:
Highborn (Active) - Unchanged
Pureblood - +50 Magicka, -20% Fire Resist, -20% Frost Resist.
High Knowledge - All spell costs reduced by 10%.
Argonian:
Histskin (Active) - Unchanged
Waterbreathing
Hardiness - 50% Disease resistance, +30 Health.
Argonian Claws - +15 Unarmed Damage.
Retilian Reflexes - +10% base movement speed.
Bosmer:
Natural Camouflage (Active) - Invisible for 60 seconds, only usable outside.
Survivor - 50% resistance to disease and poison
Forest Friend - All Animals are nonhostile.
Woodland Archer - +20% movement with bow drawn, -20% draw time (should stack with Quick Shot and Ranger perks)
Breton:
Dragonskin (Active) - Unchanged
25% Magic Resist
+20 Magicka
Dunmer:
Ancestor's Wrath (Active): 15 points of fire damage per second, enemies on fire take double damage.
Fire Affinity: 50% Fire Resist, +25% fire spell damage
Sword and Spell: +20% damage with One-handed weapons while wielding a spell.
Ancient Secrets: Destruction spells cost 10% less to cast.
Imperial:
Voice of the Emperor (Active) - Unchanged
Imperial Luck - Unchanged
Wit and Guile - learn all skills 10% faster, 10% better buying and selling prices
Skilled - 1 free perk
Khajit:
Toggle Night Eye At Will
Khajit Claws - ACTUALLY gives +15 Unarmed damage, not 12.
Shadowcat - +20% better sneaking and pickpocketing.
Feline Agility - 75% resistance to fall damage, +20% base movement speed, +10% increased jump height.
Nord
Battlecry (Active) - Unchanged
Frost Affinity - 50% Frost resist, +25% frost spell damage.
Blood of Atmora - +10 Health, +10 Stamina, 10% better at improving weapons and armor.
Tenacity - Nords stagger 25% less.
Orc
Berserker Rage (Active) - Unchanged
Brute Strength - +25% increased damage with power attacks.
Thick Skin - +50 armor.
Orcish Smithing - +15% better at improving weapons and armor.
Redguard
Adrenaline Rush (Active) - Also increases move speed by 20% for the duration.
Diehard - 50% poison resist, +30 Stamina, +20% increased health regeneration.
Combat Expert: +20% increased damage with all weapons, +10% chance to block.
-Spells-
Destruction (should end up boostable by spell magnitude and all scaling mods)
Transfusion - Concentration, costs 5 health per second, deals 10 damage per second heals 75%.
Bloody Bolt - blood red colored lightning bolt costs 25 health deals 45 base damage and heals that amount
Crimson Current - blood red colored Chain lightning spell that costs 50 health, deals 75 base damage and heals you for the damage dealt
Bloody Swathe - Vampire Lord's Blood Ball in human form, deals 50 base damage and heals that amount, costs 30 health
Bloody Shroud - costs 60 health Drains 15 health per second from close enemies (cloak spell with about 25% increased range)
Sanguine Slash - unrelenting force + drain all hit by 100 health, costs 100 health (think warriorkeke style on these last two)
Sanguine Storm - 360 degree unrelenting force + drain all hit by 200 health, costs 200 health, two handed
Alteration
Crimson Curse - Red colored Paralysis spell that costs 80 health, lasts 6 seconds and drains 15 health per second
Sanguine Flight - teleport, costs 30 health, red mist effect upon arrival.
Restoration
Infusion - buff spell, drains 5 magicka and stamina each second and heals 10 health per second lasts 20 seconds
Armor
Dark Brotherhood Armor overhaul - jet black armor with hood both masked (dont use dragon priest, UG-LEE) and maskless, single large bright red bloody handprint front and back that glow in the dark, smaller red hands as buttons or buckles, similar job on the robe set as well.
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I've been messing with the creation kit trying to figure out how to change starting spells, not much success, same with trying to make the augment fire/frost racial abilities, is it going to require learning some scripting, or am I just bad at this?

Edited by RainingFrogs
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