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Real Kung Fu


Thorn79

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Oblivion had a mod created that allowed the player to perform spinning kicks, forward and back flips, and a series of combo punches. Could this not be added to FO3 somehow? It would be cool to be able to seriously fight while being unarmed in this game and to be able to perform fatality combos executed in VATS.

 

Special perks could be created to give players more and more kung fu abilities as they advance. Like, a special perk for performing a forward flip while running (Shift+W+Space) or a back flip while running backwards and using (Shift+S+Space). And another perk for being able to perform spin kicks, (A+Leftmouse button while unarmed for a left spin kick) and (D+Leftmouse button to perform a right spin kick). And a perk for a series of combo punches by (Double or Triple clicking the LeftMouse button while being unarmed). And if the player uses VATS on a target a list could drop down of special fatality moves that they could choose from to do on the enemy, all of which finish off the targeted enemy with the "paralyzing palm" effect + the "Bloody Mess" effect, to make it sort of like FO3 meets Mortal Kombat.

 

 

 

The Oblivion Karate Mod

 

 

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  • 11 months later...

it would be nice if they based them off the unarmed attacks from Fallout 2

 

Strong Punch

 

Requirements: Unarmed 55%, Agility 6

Damage: +3

AP: 3

 

Hammer Punch

 

Requirements: Unarmed 75%, Agility 6, Strength 5, level 6

Damage: +5

AP: 3

Critical Chance: +5%

 

Haymaker

 

Requirements: Unarmed 100%, Agility 7, Strength 5, level 9

Damage: +7

AP: 3

Critical Chance: +15%

 

Secondary Punch Attacks

 

Jab

 

Requirements: Unarmed 75%, Agility 7, Strength 5, level 5

Damage: +5

AP: 6

Critical: +5%

 

Palm Strike

 

Requirements: Unarmed 115%, Agility 7, Strength 5, level 12

Damage: +7, armor piercing

AP: 6

Critical: +15%

 

Piercing Strike

 

Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16

Damage: +10, armor piercing

AP: 8

Critical: +40%

 

Primary Kick Attacks

 

Strong Kick

 

Requirements: Unarmed 40%, Agility 6

Damage: +5

AP: 4

 

Snap Kick

 

Requirements: Unarmed 60%, Agility 6, Level 6

Damage: +7

AP: 4

 

Power Kick

 

Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9

Damage: +9

AP: 4

Critical Chance: +5%

 

Secondary Kick Attacks

 

Hip Kick

 

Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6

Damage: +7

AP: 7

 

Hook Kick

 

Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12

Damage: +9, armor piercing

AP: 7

Critical Chance: +10%

 

Piercing Kick

 

Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15

Damage: +12, armor piercing

AP: 9

Critical Chance: +50%

 

note in Fallout 2 you could only have 10 AP max without perks and skills could be increased to 300%,

 

so for Fallout 3 the action point cost and damage ratings might need to be adjusted as well as the skill percentage requirements

 

stat and level requirements as well as critical chance bonus shouldn't need to be changed.

 

as well as of course the Lotus Kick and the Eagle Claw as similar perks to iron fist, though possibly quest related.

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