acrylick Posted January 28, 2009 Share Posted January 28, 2009 I'm making my own Vault/Home that will be part of a quest, anyways I'm having trouble with my bobble head display. The script won't work. When I go to save it says "Script Command 000AGLRef.Enable Not Found" Which is a command I made up (obviously), so now i need to know how to make that command. Any Tips? Link to comment Share on other sites More sharing options...
acrylick Posted January 29, 2009 Author Share Posted January 29, 2009 Anything at all? Link to comment Share on other sites More sharing options...
genovauk Posted February 26, 2009 Share Posted February 26, 2009 If you are still working on this try this mod I made a few days ago should help you out, has a full tutorial included. Bobblehead Remove & Move Link to comment Share on other sites More sharing options...
Riven1978 Posted February 26, 2009 Share Posted February 26, 2009 If you are still working on this try this mod I made a few days ago should help you out, has a full tutorial included. Bobblehead Remove & Move hehe if you like reverse engineering you could always look at This he uses a standard shelf for a bobblehead display which i think fits more in the game then the currrent stand Link to comment Share on other sites More sharing options...
Cipscis Posted February 27, 2009 Share Posted February 27, 2009 When calling Enable on a specific reference without the use of a "ref" variable, you need to specify which reference to call by using its EditorRefID. The reference also needs to be a persistent reference (just tick the appropriate box in the Reference window). This is how it's done in Fallout3.esm - placing persistent references of bobbleheads that are initially disabled on the stand, and enabling them in the script if the player activates the stand after picking up the appropriate bobblehead. Cipscis Link to comment Share on other sites More sharing options...
2Dope Posted June 10, 2009 Share Posted June 10, 2009 I'm making my own Vault/Home that will be part of a quest, anyways I'm having trouble with my bobble head display. The script won't work. When I go to save it says "Script Command 000AGLRef.Enable Not Found" Which is a command I made up (obviously), so now i need to know how to make that command. Any Tips? I know this is a bit of a thread necro, but I thought it would help others who search. Your Editor Reference ID can NOT start with a number, it must start with a letter. When creating my own Bobblehead Display, I kept getting the same error in the quote, it wasn't until I played around with it for about 3 days, I finally worked it out. Link to comment Share on other sites More sharing options...
Rayek Posted June 11, 2009 Share Posted June 11, 2009 If those are zero's at the beginning of your script ref just change them to letters and you might be ok. Otherwise here are the steps I used to create my Custom Bobblehead Display, on a shelf as well: 1. Found the Tenpenny Tower Bobblehead display Script and CTRL + C (copy)2. Created a new script, named it, CTRL + V (paste)3. Placed all the bobbleheads where I wanted them to appear, selected the persistent box for each of them, changed the Reference ID to appropriate title matching with script. (i.e. MHOScienceRef, MHOSTRRef, MHOBigGunsRef, etc.) 4. Replaced the reference in the script to match the appropriate bobblehead reference (i.e. changed original TENScienceRef to MHOScienceRef) MHO was an abbreviation for Mini Hideout...but I kept the same format just replacing the first 3 letters in the ref which before was TEN.5. Rinse and Repeat for each Bobblehead in the script. Don't forget to check the persistent box, and as suggested earlier don't use numbers to replace the first 3 digits.6. I then placed the original renamed Tenpenny tower bobblehead display stand in my mod, shrunk it to button size, added my new script and placed it in a wall. Hope that helps, but that's roughly how it happened on my first attempt. Feel free to open up my mod (link is in my signature) in GECK and take a peak at how it was done if you like. Good luck. Link to comment Share on other sites More sharing options...
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