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Custom Bobble Head Display


acrylick

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I'm making my own Vault/Home that will be part of a quest, anyways I'm having trouble with my bobble head display. The script won't work. When I go to save it says "Script Command 000AGLRef.Enable Not Found" Which is a command I made up (obviously), so now i need to know how to make that command. Any Tips?
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  • 4 weeks later...
If you are still working on this try this mod I made a few days ago should help you out, has a full tutorial included.

 

Bobblehead Remove & Move

 

 

hehe if you like reverse engineering you could always look at This he uses a standard shelf for a bobblehead display which i think fits more in the game then the currrent stand

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When calling Enable on a specific reference without the use of a "ref" variable, you need to specify which reference to call by using its EditorRefID. The reference also needs to be a persistent reference (just tick the appropriate box in the Reference window).

 

This is how it's done in Fallout3.esm - placing persistent references of bobbleheads that are initially disabled on the stand, and enabling them in the script if the player activates the stand after picking up the appropriate bobblehead.

 

Cipscis

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  • 3 months later...
I'm making my own Vault/Home that will be part of a quest, anyways I'm having trouble with my bobble head display. The script won't work. When I go to save it says "Script Command 000AGLRef.Enable Not Found" Which is a command I made up (obviously), so now i need to know how to make that command. Any Tips?

 

I know this is a bit of a thread necro, but I thought it would help others who search.

 

Your Editor Reference ID can NOT start with a number, it must start with a letter.

 

When creating my own Bobblehead Display, I kept getting the same error in the quote, it wasn't until I played around with it for about 3 days, I finally worked it out.

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If those are zero's at the beginning of your script ref just change them to letters and you might be ok.

 

Otherwise here are the steps I used to create my Custom Bobblehead Display, on a shelf as well:

 

1. Found the Tenpenny Tower Bobblehead display Script and CTRL + C (copy)

2. Created a new script, named it, CTRL + V (paste)

3. Placed all the bobbleheads where I wanted them to appear, selected the persistent box for each of them, changed the Reference ID to appropriate title matching with script. (i.e. MHOScienceRef, MHOSTRRef, MHOBigGunsRef, etc.)

4. Replaced the reference in the script to match the appropriate bobblehead reference (i.e. changed original TENScienceRef to MHOScienceRef) MHO was an abbreviation for Mini Hideout...but I kept the same format just replacing the first 3 letters in the ref which before was TEN.

5. Rinse and Repeat for each Bobblehead in the script. Don't forget to check the persistent box, and as suggested earlier don't use numbers to replace the first 3 digits.

6. I then placed the original renamed Tenpenny tower bobblehead display stand in my mod, shrunk it to button size, added my new script and placed it in a wall.

 

Hope that helps, but that's roughly how it happened on my first attempt.

 

Feel free to open up my mod (link is in my signature) in GECK and take a peak at how it was done if you like. Good luck.

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