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Operation Anchorage


PsyckoSama

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This is just a general thread to discuss the new DLC and the potential it offers the modding community. Basically like I said, whats in it that we can use and what does it offer in new content and abilities in terms of everything from new room templates to scrips and the like.
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Well actually, the vehical thing looked authentic to me... untill it did a 60o spin without moving forward an inch, lol.

 

But I wasnt very shocked at the whole vehical thing.

 

I Was MORE shocked when a Black Ghost sniper appeared right in front of my face and blew my head off...

 

But thats probably just me.

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Well actually, the vehical thing looked authentic to me... untill it did a 60o spin without moving forward an inch, lol.

 

But I wasnt very shocked at the whole vehical thing.

 

I Was MORE shocked when a Black Ghost sniper appeared right in front of my face and blew my head off...

 

But thats probably just me.

Yep, cause when one of them did that to me I blew his head off and not the other way round :P

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Well actually, the vehical thing looked authentic to me... untill it did a 60o spin without moving forward an inch, lol.

 

The design actually allows for that. Note the movement screws? If one rotates one way and the other the other, it will turn in place.

 

I'd agree with you if it was a conventional wheeled design.

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[HEAVY SPOILERS AHEAD]

 

 

we really don't know much of anything about broken steel. they may let you help the enclave assuming you do what the president asks and did not kill him.

 

And as far as the Pitt goes, they have said that in that you do get to chose to help the slavers/raiders or go kill them all.

 

Operation Anchorage wasn't much of a choice because you had the follow the path of the simulation though you could of lost some karma by pickpocketing people or killing your own units lol.

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