Guest Messenjah Posted May 7, 2013 Share Posted May 7, 2013 So, I have created a custom set of guards for a faction. Basically, I just want one to stand in front of the main door of my cell and if the crimegold is over 0 for that faction, they will forcegreet the player, telling them to pay the leader of the faction or else... All of the members inside are members of the crime faction and the crime faction is assigned to each member as their crime faction. The crime faction does not link to anything else. There are a few problems that are going on. First of all, everyone appears to report the crime correctly, the crimegold does keep track of the bounty and I do have to pay the correct ammount now. However, the guards themselves do NOT seem to remember to attack the player on-site.... If I leave for a minute or so, I walk back in, and they could care less. They will hello the player as normal and just act generally friendly, as though there is nothing wrong.... when they should attack the player on site.... However, they do not seem to remember that the player is an enemy of their faction. The other issue, is that I need to know how to make a guard forcegreet only if the player yeilds, and I need all guards to stop attacking when I have yielded. Any ideas on how to fix this? Link to comment Share on other sites More sharing options...
BotOwned Posted May 9, 2013 Share Posted May 9, 2013 Hm... now I haven't done too much work with guards but what faction do you have your guards in? Link to comment Share on other sites More sharing options...
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