chaptmc2 Posted January 29, 2009 Share Posted January 29, 2009 I have decided to start from scratch with that town mod of mine, because that -98880 point distibution couldnt be fixed. I have tryed to create a Start Combat Script, but for some odd reason the script does not recognize the target, stating it does not exist, when it does. Due to this, it will not save. The target is a modified Eyebot that is indestructible, but cannot attack named ChapsSentinelDogToy. The dog is named Sheba and will be recieving the script that will allow it to attack the eyebot. scn NSShebaAggroSCRIPT begin onLoad startCombat ChapsSentinelDogToy end The error I get is an Invalid Object Reference for parameter Actor(But the actor,the eyebot does exist).Any idea what is wrong? Im guessing you cant use this script to have a creature attack another creature? Link to comment Share on other sites More sharing options...
chaptmc2 Posted January 29, 2009 Author Share Posted January 29, 2009 I just tested other variables for the script, and the only one that works is Player. Yay, GECK has glitched. Link to comment Share on other sites More sharing options...
chaptmc2 Posted January 29, 2009 Author Share Posted January 29, 2009 I have been trying other things and nothing has worked :wallbash: , so my question is then Can a creature attack another creature via scripting and if so, what is the correct format for such a script? If not, is it done via AIPackages? Link to comment Share on other sites More sharing options...
chaptmc2 Posted January 29, 2009 Author Share Posted January 29, 2009 Cipscis from the Elder Scrolls/Fallout Forums Helped me out, by showing me this: http://geck.bethsoft.com/index.php/Reference . I have everything working now :biggrin: . Link to comment Share on other sites More sharing options...
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