Sweet6Shooter Posted April 12, 2021 Share Posted April 12, 2021 So I'm doing a retexture of mc_tammer's crowbar, and even though the texture looks great in nifskope, when I load it in the game, it uses the texture of the equipped armor? I'm not really sure what I did wrong, I exported the dds with mipmaps and bc3 compression, and the weapon is referencing the right nif. I'd really love some help with this, it seems like a simple step that I just don't know to do. I'm very close to being able to release this retexture and another, much larger mod, once it's done. Link to comment Share on other sites More sharing options...
Sweet6Shooter Posted April 12, 2021 Author Share Posted April 12, 2021 Figured it out: Make sure that when you change your texture path, you remove everything to the left of textures\ in your paths.Leaving it up for posterity. If a mod sees this, feel free to edit the title to say SOLVED Link to comment Share on other sites More sharing options...
dubiousintent Posted April 13, 2021 Share Posted April 13, 2021 Yes. The path has to be "relative" instead of "absolute". (See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope.) -Dubious- Link to comment Share on other sites More sharing options...
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