hoax2 Posted January 29, 2009 Posted January 29, 2009 Player.AddSpell SpellName- shows a message like; "Added SpellName" Is there a vanilla way to stop AddSpell from message spaming? I know FOSE has a function which does this but i'd like to keep my mod as vanilla as possible. I found this, for Oblivion which surgests "Message Queue Overloading" but it doesnt seem to work for FO3? I was thinking maybe i could add my ActorEffect to an item and use the "Temp Container" work around to silently add it to the Player's inventory.. (Something Misc like a Key so it's not in the way). Would this work, im kinda noob and dont know much about item effects???
hoax2 Posted January 29, 2009 Author Posted January 29, 2009 I found this:Player.CastImmediateOnSelf SpellNameit seems to do the job i needed.
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