hoax2 Posted January 29, 2009 Share Posted January 29, 2009 Player.AddSpell SpellName- shows a message like; "Added SpellName" Is there a vanilla way to stop AddSpell from message spaming? I know FOSE has a function which does this but i'd like to keep my mod as vanilla as possible. I found this, for Oblivion which surgests "Message Queue Overloading" but it doesnt seem to work for FO3? I was thinking maybe i could add my ActorEffect to an item and use the "Temp Container" work around to silently add it to the Player's inventory.. (Something Misc like a Key so it's not in the way). Would this work, im kinda noob and dont know much about item effects??? Link to comment Share on other sites More sharing options...
hoax2 Posted January 29, 2009 Author Share Posted January 29, 2009 I found this:Player.CastImmediateOnSelf SpellNameit seems to do the job i needed. Link to comment Share on other sites More sharing options...
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