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Almost figured CaliberX out


psycho2112

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Alright, I've gotten a little bit of the hang with caliberx regarding the adding of new calibers and casing and adding them via the implementation quests. But, so far I've only been able to modify weapons that have been added via other mods (like millenias). How do I modify weapons that are in the vanilla game? I have FNVedit, so do I add a master to FNV esm?

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Ah, it appears that I've encountered another roadblock. I tried to adjust the bullet casings that came out of the guns, and I'm getting those piles of shells that you can pick up. I just want gun to eject the correct rounds, but I can't seem to find the spent casing IDs in FNVedit.

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Why would you need to add something as a master to NV? Editing the vanilla weapons in the geck will work with your ESP loaded after it.

Really? sweet. Fixes one problem. Problem 2, I can't find the individual bullet casings. I found the cases that appear in a pile to pick up, but not the ones on the ground. Anyone know where they're at?

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Ah, it appears that I've encountered another roadblock. I tried to adjust the bullet casings that came out of the guns, and I'm getting those piles of shells that you can pick up. I just want gun to eject the correct rounds, but I can't seem to find the spent casing IDs in FNVedit.

Wait a minute, Caliberx isn't an esp...

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