psycho2112 Posted May 8, 2013 Share Posted May 8, 2013 Alright, I've gotten a little bit of the hang with caliberx regarding the adding of new calibers and casing and adding them via the implementation quests. But, so far I've only been able to modify weapons that have been added via other mods (like millenias). How do I modify weapons that are in the vanilla game? I have FNVedit, so do I add a master to FNV esm? Link to comment Share on other sites More sharing options...
psycho2112 Posted May 8, 2013 Author Share Posted May 8, 2013 Ah, it appears that I've encountered another roadblock. I tried to adjust the bullet casings that came out of the guns, and I'm getting those piles of shells that you can pick up. I just want gun to eject the correct rounds, but I can't seem to find the spent casing IDs in FNVedit. Link to comment Share on other sites More sharing options...
senterpat Posted May 9, 2013 Share Posted May 9, 2013 Why would you need to add something as a master to NV? Editing the vanilla weapons in the geck will work with your ESP loaded after it. Link to comment Share on other sites More sharing options...
psycho2112 Posted May 10, 2013 Author Share Posted May 10, 2013 Why would you need to add something as a master to NV? Editing the vanilla weapons in the geck will work with your ESP loaded after it.Really? sweet. Fixes one problem. Problem 2, I can't find the individual bullet casings. I found the cases that appear in a pile to pick up, but not the ones on the ground. Anyone know where they're at? Link to comment Share on other sites More sharing options...
senterpat Posted May 10, 2013 Share Posted May 10, 2013 I'm not sure what your talking about. Are you talking about the case that appears when you shoot a gun, or the misc item that's used to make bullets. Link to comment Share on other sites More sharing options...
psycho2112 Posted May 11, 2013 Author Share Posted May 11, 2013 I'm not sure what your talking about. Are you talking about the case that appears when you shoot a gun, or the misc item that's used to make bullets.Case that appears when you shoot a gun. Link to comment Share on other sites More sharing options...
psycho2112 Posted May 12, 2013 Author Share Posted May 12, 2013 So, does anyone know where those cases are? It's a projectile and a .nif file, and it has proven damn difficult to find where these are. Link to comment Share on other sites More sharing options...
psycho2112 Posted May 12, 2013 Author Share Posted May 12, 2013 Ah, it appears that I've encountered another roadblock. I tried to adjust the bullet casings that came out of the guns, and I'm getting those piles of shells that you can pick up. I just want gun to eject the correct rounds, but I can't seem to find the spent casing IDs in FNVedit.Wait a minute, Caliberx isn't an esp... Link to comment Share on other sites More sharing options...
psycho2112 Posted May 12, 2013 Author Share Posted May 12, 2013 Well, I found the .nif files for the casings from caliberx, now how do I incorporate that into FNVedit? Link to comment Share on other sites More sharing options...
senterpat Posted May 14, 2013 Share Posted May 14, 2013 In the weapons listing, under art and sound is a input field titled shell casing. I believe that's what you need. Link to comment Share on other sites More sharing options...
Recommended Posts