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Nifskope: "Renaming bones" and general use help.


Zer0Tru7h

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Hi, I am trying to edit a set of power armour in Nifskope and want the pauldrons to stay static in place and not be animated. A user hinted that he accomplished this by changing the names of the bones of the pauldron nifs to that of the torso but I am unsure as to what this means and how to go about doing it. Also I am unsure if I am opening the Nifs correctly as I can only get one armour piece in the view window at one time.

 

Any help from anybody with Nifskope experience would be highly appreciated.

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I don't think you can edit bones like that. Instead I have other thing in mind. Use Outfit Studio, open the PA arm nif file. Use select tool to mask the pauldron. Delete the rest of the vertices for the arm. Rename the mesh. Remove all the bones from the project and export as nif. Do this for the other pauldron. Then open the nif for the PA torso. Import the nifs with the pauldrons. Weight paint the pauldrons' meshes with Tank_Armor bones. The weight paint must become red. Export the nif of the torso and try it in the game. If that doesn't react ok, go back to original torso nif, add the boneless pauldrons, do some weight painting this time with Chest bones.

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