YouDoNotKnowMyName Posted April 13, 2021 Posted April 13, 2021 Good evening everybody! Let's say that I make a custom weapon.Let's say that I already made the meshes, materials, textures and that I got it to work in the game. How do I decide on the "stats" of the weapon (damage, reload speed, AP cost, value in caps, ...)? How can I avoid making the weapon "overpowered" or "underpowered"? I know there is no "right answer", but maybe somebody has some thoughts for me to consider ...
hrodeberht1 Posted April 13, 2021 Posted April 13, 2021 [deleted - no idea how I ended up in the FO4 forums]
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