yunage Posted May 9, 2013 Share Posted May 9, 2013 (edited) I'm playing NV with the Project Nevada mod and I was wondering if there are any mods or ways to get rid of all unrealisticly quick methods to get rid of a substance addiction (Fixer, doctors, Sink Auto-Doc, etc). I want dealing with addiction to become more integral to gameplay. I want the only way to get rid of one to be to ride it out. I also have a little experience with the concruction set (back from Oblvion days). Where should I look if I want to remove this myself? Edit: would also be nice if the addiction time was increased from a day or two to a number of weeks. Edited May 9, 2013 by yunage Link to comment Share on other sites More sharing options...
peadar1987 Posted May 9, 2013 Share Posted May 9, 2013 The addiction-removing items in the GECK will have an effect attached to them. You can find out what it is by going through the item. Then look up the effect and edit it. Link to comment Share on other sites More sharing options...
yunage Posted May 10, 2013 Author Share Posted May 10, 2013 Thanks for the tip! Link to comment Share on other sites More sharing options...
pintocat Posted May 10, 2013 Share Posted May 10, 2013 Game Effects-->Base Effect-->AddictionRemovalEffect (which is really a scripted effect, so AddictionRemovalEffectSCRIPT) You could remove the effects from the script, or remove the effect from the sources... ie, remove the addiction removal effect from Fixer (optionally replace it with temporary addiction suppression, like this mod http://newvegas.nexusmods.com/mods/48074, shameless plug), and add a condition to dialog topics of the doctors... such as, vDialogueMedicalClinicDoctorUsanagiTopic028 --> add a condition that will never be true so it will be hidden and unavailable. such as adding a second condition inverseto one already there. right click one, copy it, then switch the Value to 0... it can never be both 0 and 1 simultaneously. Less invasive than trying to remove topics. You'd probably also need to address the auto doc in the DLC's, which I think use Miscellanous-->Messages but you'd need to find which messages by checking the script applied to the World Object-->Activator. http://fallout.wikia.com/wiki/Fallout:_New_Vegas_doctors Link to comment Share on other sites More sharing options...
yunage Posted May 11, 2013 Author Share Posted May 11, 2013 That's even better, thank you very much! Link to comment Share on other sites More sharing options...
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