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Nuka World Traders won't barter with me


KLLZ

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Open the Creation Kit and load DLCNukaWorld.esm. Search for the dialogue quest and remove the “Run Once” flag and “Start Game Enabled” flag. Launch the game, then use the StopQuest, ResetQuest, StartQuest commands. Hopefully, the aliases will be filled.
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Open the Creation Kit and load DLCNukaWorld.esm. Search for the dialogue quest and remove the “Run Once” flag and “Start Game Enabled” flag. Launch the game, then use the StopQuest, ResetQuest, StartQuest commands. Hopefully, the aliases will be filled.

 

So the .esp method didn't work. Now every alias shows NONE, but the first method worked like a charm. I just manually typed each one, and now they talk to me! Tysm, you're my hero! :laugh:

 

Also, this might be a little off topic, but I get a similar issue with Abbot at the wall. I get a misc quest marker to talk to him, and he just says he is busy. I used "sqs FFDiamondCity01," and it shows "stopped." Seems like the quest just won't trigger. I tried using resetquest and startquest, but to no avail. It seems like the aliases work fine when I type "showquestaliases DialogueDiamondCity," but I get all NONE for "showquestaliases FFDiamondCity01."

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So you've spoken to a Diamond City resident who said something like "Newcomer, huh? Talk to Abbot at the wall if'd like a history lesson." and then you got the quest marker? Then it's a different issue.

 

The problem is that the FFDiamondCity01 is flagged as "Run Once" so if it's already stopped, you can't start it again.. I think this time you'd really need an .esp plugin.. just for removing the "Run Once" flag. Then you can stop, reset (and if it's still not running, then) start the quest.

 

It's important if a Reference Alias on the FFDiamondCity01 quest is not flagged as "Optional" and it can't fill when you try to start its quest, the quest will not start. (References usually fill when their quest starts).

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Hmm, I don't know what I am doing wrong, but I can't seem to get the quest to start.

 

1. I unchecked the "run once" for both FFDiamondCity01 and FFDiamondCity01Misc

 

2. Saved it as an .esp plugin

 

3. Enabled it on Vortex.

 

4. Loaded my save in SanctuaryBasementJahani

 

5. Typed the StopQuest, ResetQuest commands

 

6. coc to DiamondCityWall

 

7. Talked to a random resident to get the misc quest

 

But Abbot still won't talk to me. Even after using StartQuest, it still shows "stopped".

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What happens if you flag all aliases on the bugged quest FFDiamondCity01 as "Optional" in that .esp file? If the quest doesn't start after unchecking the "Run Once" flag and typing "StartQuest FFDiamondCity01", then the problem is with one of aliases (see my previous post in this).

Edited by LarannKiar
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Glad it works now but which alias couldn't be filled? If an important alias wasn't filled with the proper reference, the quest will be buggy.

 

So you should still check on the aliases (ShowQuestAliases FFDiamondCity01). If one of them is NONE, use the ForceRefIntoAlias or ForceLocationIntoAlias command (you can see the proper references in the Creation Kit or in FO4Edit).

Edited by LarannKiar
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It seems like LOC HardwareTownLocation, REF HardwareTownMapMarker, REF Companion, and REF PaintTarget have NONE. I'm not sure if already having green paint changes anything though. I got the green paint from a Creation Club content (Tunnel Snakes maybe).

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  • 5 months later...

It worked! I just changed every alias to optional, and Abbot finally talked to me. Thanks for everything!

The exactly very same bug while Abbot only said busy and sqs showed the quest stopped.

Thank god I found your thread and it was fixed using esp plugin.

Thank you very much!

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